
Escape Machines
Skip · RPG · 2015 · Early Access
The verdict
SKIP IT.
The value isn't there at $0.99.
- Length
- 0.2h
- Value
- $4.95/hr
- Reviews
- 41% positive
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Minimum on the Steam store: 1 GB of memory, DirectX 9.0 Compatible, 553 MB of storage. Windows only.
Escape Machines is an addictive Science Fiction single/multi-player/co-op adventure shooter in the near future! Artificial intellect and robots fight against their creators. You must take control of the robots and save people.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $0.13. That was November 2015. It has been discounted 82 times in the 11 years tracked here, typically at 51 percent off, with about 6 weeks between sales. Today's $0.99 at 50 percent off still sits 662 percent above the floor, so a deeper cut exists in its history.
It is cheaper than 88 percent of its genre, and less well reviewed than 99 percent. On the same math StarMade ($14.99, scores 15) and Notes of Soul ($29.99, scores 32) are the better buys, and they are the games it most resembles.
Inside the two-hour refund window, 40 percent of the 261 reviews written there were positive, against 41 percent overall, and those are 64 percent of everything written about it.
What players say
Surely, being in Early Access state since 2015 with promises to swtich to UE4 should already made you suspicious about this "project". While it's a solid "Alien Shooter"-like game based on Flash Player, it's literally 15-20 minutes game with no promising future (duh).
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic), achievement curve (Steam global achievements).
Cite this score
Embed the live badge, copy the line, or download the card.
Escape Machines scores 2/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/363490/escape-machinesThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 1, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.