
Hacknet
Worth it · Strategy · 2015
Steam Deck UnsupportedThe verdict
BUY IT.
Worth it at $9.99, a BANGER if it drops to $8.10.
- Length
- 7.2h
- Value
- $1.39/hr
- Reviews
- 94% positive
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Minimum on the Steam store: 512 MB of memory, OpenGL 3.0+ (2.1 with ARB extensions acceptable), 502 MB of storage. Runs on Windows, macOS, Linux.
Hacknet is an immersive, terminal-based hacking simulator for PC. Dive down a rabbit hoIe as you follow the instructions of a recently deceased hacker, whose death may not have been the accident the media reports.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
April 2020 is where it bottomed out, at $1.49. It has been discounted 104 times in the 11 years tracked here, typically at 80 percent off, with about 5 weeks between sales. Today it is at full price. The last sale was about 4 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks. It becomes a BANGER at $8.10, a level the record has reached 104 times.
Against its own genre it lands in the top 1 percent on value. It is pricier than 69 percent of its genre, and better reviewed than 98 percent. Among the games that feel like it, Cyber Manhunt ($3.49, scores 89) beats it on value, while it beats Uplink ($11.99, scores 77).
Critics scored it 82. Players sit 12 points higher at 94 percent, which usually means a game that plays better than it reviews.
Of the 769 Steam-purchase reviews this site sampled, 12 come from buyers who refunded the game, sampled from reviews written March 2020 to September 2026. Inside the two-hour refund window, 76 percent of the 2,304 reviews written there were positive, against 94 percent overall, and those are 14 percent of everything written about it.
The drop-off
32% start to 7% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
31 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
I remember buying this game 10 years ago. I was either 13 or 14 and this game looked awesome, a real "HACK THE WORLD" kind of experience, but in a more realistic light than WatchDogs. When I played it then, it was pretty overwhelming, throwing unfamiliar commands and phrases to my tiny Windows user brain. It was only when I was around a Junior or Senior in High School that I finally beat the game. It was beautiful...
Cute little game with a great story Gameplay is superb Trump was in the Epstein Files The visuals and everything else were made with a lot of love Great to play on devices like laptops when you dont know what to do
Really really fun, an absolute must for anyone interested in coding or logic-based puzzle games. Really felt like a challenge for me, as I have very little experience writing in any scripting languages, but it is reasonably easy to pick up and once you get a hang of it, it's smooth as butter. The reasonably low specs needed to run the game also make it ideal as a 'travel game' on non-gaming laptops and such. The...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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Hacknet scores 81/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/365450/hacknetThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 12, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.