
Tap Heroes
Skip · Roguelike · 2015
Steam Deck VerifiedThe verdict
SKIP IT.
The value isn't there at $2.99.
- Length
- 36.8h
- Value
- $0.08/hr
- Reviews
- 73% positive
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Windows only.
Welcome to the first puppet show RPG! Participate in battling a ton of foes, buy new upgrades, cast magic and recruit new Heroes. Or just sit back and enjoy the show as your Heroes fight on their own while you watch or do other things.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
April 2023 is where it bottomed out, at $0.44. Its cuts run 75 percent off as a rule. There have been 113 in the 11 years tracked, about 5 weeks apart. Today it is at full price. The last sale was this month, and on this game's rhythm the next one tends to arrive within 5 weeks.
It is cheaper than 91 percent of its genre, and less well reviewed than 70 percent. Among the games that feel like it, Loot Hero DX ($2.99, scores 35) beats it on value, while it beats Swag and Sorcery ($12.99, scores 2).
HowLongToBeat players log 36.8 hours as a typical playtime, and completionists log 206, 5.6 times as much.
Valve rates it Steam Deck Verified, so it runs on the handheld without fiddling.
The drop-off
25% start to 8% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
8 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Not the best idle game since it has no depth. Buy on sale if you want to try it.
I don't understand the positive reviews on this at all. I usually *try* to only give good reviews or don't review things if I can't say something at least positive. The only positive thing is this game is cute. Am I blind? Is there a way to make clicking the enemies worth it? Is there something I am missing? Why does it take like ten minutes on 'higher' levels to get through the allotted enemies? Why does it cost...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Tap Heroes scores 33/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/371570/tap-heroesThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 23, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.