RUSH

RUSH

Worth it · Strategy · 2010

The verdict

BUY IT.

Worth it at $4.99.

Length
3.1h
Value
$1.61/hr
Reviews
90% positive
It will not reach BANGER at any price.
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Length
3.1h
main story (HowLongToBeat)
Completionist
7.3h
100% (HowLongToBeat)
$/hr
$1.61
price ÷ main-story length
Price
$4.99
as of Sep 24
Reviews
90%
1,266 reviews, as of Sep 4
Metacritic
73
critic score
Players
350K
owners (estimate)
Released
2010

Minimum on the Steam store: 1 GB of memory, 399 MB of storage. Runs on Windows, macOS, Linux.

From the twisted puzzle minds behind the award winning Toki Tori comes a new game, simply called RUSH. Fortunately for fans of high quality puzzle games, RUSH is anything but simple. In the game's fully three dimensional levels, players need to guide cubes to color coded exit points using Conveyor belts, Warps, Stops Signs, Splits and...
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
Reviews90% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones Scored as 89% after the small-sample adjustment
MonetizationNone
Checked: no in-game purchases or loot boxes. Nothing is docked
Holding it back
Value$1.61/hr
Price per hour of game. It moves the score inside the ceiling reviews set
For context
Length3.1 hours
How much game you get. Hours feed the value per dollar
Reach350K+ players
How many own it, a popularity + confidence signal
Refunds0 of 115 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

The lowest price on record is $0.24, set in June 2015. 101 discounts in the 14 years on record. They run about 86 percent off, roughly 5 weeks apart. Today it is at full price. The last sale was about 3 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks.

On value it sits in the top 1 percent of its genre. It is better reviewed than 94 percent of its genre. Among the games that feel like it, Sizeable ($6.99, scores 82) beats it on value, while it beats shapez ($9.99, scores 72).

The press gave it 73; the people who bought it give it 90 percent. A 17-point gap in the buyer's favour.

Inside the two-hour refund window, 86 percent of the 543 reviews written there were positive, against 90 percent overall, and those are 50 percent of everything written about it.

Finishing takes 3.1 hours; clearing it takes 7, which is 2.4 times the campaign.

The drop-off

81% start to 6% rarest
050100rarestfirst achievement

No achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements

What players say

RUSH, developed by Two Tribes and published by Two Tribes Publishing, is a puzzle game that thrives on simplicity of design while steadily building toward complex, multi-layered challenges. At a glance, it presents a clean and almost minimalist concept: guide colored cubes across floating platforms and ensure each one reaches its corresponding exit. Yet this straightforward objective quickly evolves into something...
xxadonisxxRecommendedafter 13hApr 2026Read on Steam
RUSH is a clever little puzzle game that starts deceptively simple - place directional tiles, guide colored cubes to their exits - but gradually reveals real depth as the levels ramp up. The clean 3D presentation and calm music make it a relaxing experience even when your brain is working overtime, and watching a perfectly arranged solution play out feels genuinely satisfying, like cube ballet. The hint system...
CatwashereRecommendedafter 13hApr 2026Read on Steam
Pretty nice puzzle where you see if your solution works in dynamic. However the visuals are a bit tiring.
stalker-ruRecommendedafter 1.6hDec 2025Read on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

Cite this score

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BANG Score badge

The live badge. It shows the current score wherever it is embedded.

RUSH scores 80/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/38720/rush
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[![BANG Score](https://steambangers.com/api/badge/38720)](https://steambangers.com/game/38720/rush)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 4, price as of Sep 24.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.

Critics vs players+17
Critics
73
Players
90
Player favorite. The critics underrated it.
Metacritic critics · 1,266 Steam player reviews

Tags

Details

DeveloperTwo Tribes
PublisherTwo Tribes Publishing
GenreStrategy
Released2010
Achievements25