Punch Club

Punch Club

Fair · RPG · 2016

Steam Deck Playable

The verdict

NO RUSH.

Fair at $9.99. Buy it if you want it.

Length
10.5h
Value
$0.95/hr
Reviews
80% positive
Reviews or length hold it below the tiers even at a deep discount.
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Length
10.5h
main story (HowLongToBeat)
Completionist
24.1h
100% (HowLongToBeat)
$/hr
$0.95
price ÷ main-story length
Price
$9.99
as of Sep 24
Reviews
80%
15,781 reviews, as of Sep 13
Metacritic
73
critic score
Players
1.5M
owners (estimate)
Released
2016

Minimum on the Steam store: 1 GB of memory, Toaster, 1 GB of storage. Runs on Windows, Linux.

Train hard, fight crocodiles and find love. Earn your place in the Punch Club ranks, and discover who brutally murdered your father, in this choose your own adventure boxing management tycoon.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
Value$0.95/hr
Price per hour of game. It moves the score inside the ceiling reviews set
Engagement17% finish
How far players actually get (achievements), a top-end bonus
MonetizationNone
Checked: no in-game purchases or loot boxes. Nothing is docked
Holding it back
Reviews80% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
For context
Length11 hours
How much game you get. Hours feed the value per dollar
Reach1.5M+ players
How many own it, a popularity + confidence signal
Refunds4 of 800 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

It has never been cheaper than $1.99. That was January 2022. It has been discounted 94 times in the 11 years tracked here, typically at 75 percent off, with about 5 weeks between sales. Today it is at full price. The last sale was this month, and on this game's rhythm the next one tends to arrive within 5 weeks.

Value puts it in the top 9 percent of the games it competes with. It is better reviewed than 75 percent of its genre. Among the games that feel like it, Graveyard Keeper ($3.99, scores 72) beats it on value, while it beats Swag and Sorcery ($12.99, scores 2).

Steam's global achievement data says about 17 percent of players ever finish it. On a 10.5-hour game, that is a lot of paid-for hours most people never see. Of the 800 Steam-purchase reviews this site sampled, 4 come from buyers who refunded the game, sampled from reviews written November 2023 to September 2026. Inside the two-hour refund window, 60 percent of the 1,023 reviews written there were positive, against 80 percent overall, and those are 8 percent of everything written about it.

10.5 hours to finish it, 24 to exhaust it. The completionist tail is 2.3 times the campaign.

The drop-off

89% start to 17% finish
050100rarestfirst achievement

A normal fall-off for a game this long. Steam global achievements

Players

55 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

What players say

This game is a waste of time and I am just over it after 17 hours of gameplay (I hate myself). The game consist of two part: The fights and preparation to them. And fights are actually fine. You choose actions like kick punch dodge etc... and create a build for each fight. Enemies may have different attributes and feature you have to choose your approach carefully. Even though there are only 3 fighting style, always...
Lord_ErKishiNot recommendedafter 17h1 found this helpfulRead on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

Cite this score

Embed the live badge, copy the line, or download the card.

BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Punch Club scores 58/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/394310/punch-club
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<a href="https://steambangers.com/game/394310/punch-club"><img src="https://steambangers.com/api/badge/394310" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/394310)](https://steambangers.com/game/394310/punch-club)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 13, price as of Sep 24.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.

Critics vs players+7
Critics
73
Players
80
Critics and players agree on this one.
Metacritic critics · 15,781 Steam player reviews

Tags

Details

DeveloperLazy Bear Games
PublishertinyBuild
GenreRPG
Released2016
Achievements47