
Super Meat Boy
Worth it · Short indie · 2010
Steam Deck VerifiedThe verdict
BUY IT.
Worth it at $14.99, a BANGER if it drops to $10.35.
- Length
- 9.2h
- Value
- $1.63/hr
- Reviews
- 94% positive
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Minimum on the Steam store: 1 GB of memory, Graphics Card made within the last 4 years (Pixel Shader 3.0, Vertex Shader 3.0), 297 MB of storage. Runs on Windows, macOS, Linux.
The infamous, tough-as-nails platformer comes to Steam with a playable Head Crab character (Steam-exclusive)!
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $0.74. That was December 2014. Its cuts run 80 percent off as a rule. There have been 85 in the 14 years tracked, about 5 weeks apart. Today it is at full price. The last sale was about 5 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks. Past sales have already crossed the $10.35 BANGER line 84 times.
Against its own genre it lands in the top 1 percent on value. It is pricier than 97 percent of its genre, and better reviewed than 98 percent. Among the games that feel like it, Downwell ($0.74, scores 88) beats it on value, while it beats Celeste ($19.99, scores 76).
Steam's global achievement data says about 7 percent of players ever finish it. On a 9.2-hour game, that is a lot of paid-for hours most people never see. 13 of the 800 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written June 2024 to September 2026. Inside the two-hour refund window, 88 percent of the 6,979 reviews written there were positive, against 94 percent overall, and those are 23 percent of everything written about it.
Finishing takes 9.2 hours; clearing it takes 46, which is 5.0 times the campaign.
Valve rates it Steam Deck Verified, and at 9.2 hours it is short enough to finish on one.
The drop-off
68% start to 7% finishMost players never reach the end. On a 9.2-hour game, that's a lot you pay for and may never use. Steam global achievements
Players
72 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Super Meat Boy doesn't try to be a lot, and as a result it is extremely good at what it does. Compared to other platforming games, there are no secrets, NPCs, or plotlines beyond Dr. Fetus doing something silly. But when it comes to gameplay, I haven't seen any game as good. This game has extremely simple controls which makes getting better extremely satisfying. Throughout the game you unlock new characters but each...
What a game, tough as nails and incredibly difficult in the later worlds but once you get a handle on it, it's a lot of fun. Pro Tip: Don't do the deathless achievements if you aren't ready to suffer for a while...
I had so much fun with this game, i kinda did slam my controller and like MIGHT have broke the joystick. But after finally gettin golden god after 45 hours of playtime, this is the funnest game I ever played, the adrenaline I kept having when playing through those dark worlds (ESPECIALLY the cotton alleys dark worlds), was just so insane dude. This game is really entertaining and can cure the boredom you have...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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Super Meat Boy scores 78/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/40800/super-meat-boyThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 11, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.