
Firefighting Simulator - The Squad
Skip · Action · 2020
Steam Deck UnsupportedThe verdict
SKIP IT.
The value isn't there at $24.99.
- Length
- 12.2h
- Value
- $2.05/hr
- Reviews
- 81% positive
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Minimum on the Steam store: 8 GB of memory, GeForce GTX 750 Ti (2 GB VRAM) or AMD Radeon RX 460 (2 GB VRAM) or higher, 12 GB of storage. Windows only.
Firefighting Simulator lets you experience what it means to fight fires up close as an active part of a major US city's firefighting crew - together with up to 3 friends in the co-op multiplayer- or in the single player mode.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $4.99. That was April 2026. It has been discounted 37 times in the 6 years tracked here, typically at 40 percent off, with about 7 weeks between sales. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 7 weeks.
On value it sits in the top 16 percent of its genre. It is pricier than 96 percent of its genre, and better reviewed than 81 percent. Among the games that feel like it, Forza Horizon 5 ($59.99, scores 82) beats it on value, while it beats OverDrift Festival ($9.99, scores 41).
22 of the 800 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written February 2021 to August 2026. Inside the two-hour refund window, 63 percent of the 520 reviews written there were positive, against 81 percent overall, and those are 12 percent of everything written about it.
12.2 hours to finish it, 32 to exhaust it. The completionist tail is 2.6 times the campaign.
The drop-off
94% start to <1% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
24 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
I purchased this with the hopes of playing it with my friends and family. Unfortunately, when my family tries to start it up, it immediately gives a "fatal error!" message. My family's PC meets the minimum requirements. I have tried verifying the files. I have tried turning off anti-virus (which should NEVER be a requirement to play a game). I have tried running it in compatibility mode. I have tried deleting a...
Why would you release a follow up game instead of polishing this game? This game just still seems so unpolished. Played some other games of astragon like bus sim and police sim on ps5 and it is the same with those games. Best to just stay away from this publisher I suppose.
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Firefighting Simulator - The Squad scores 48/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/420560/firefighting-simulator-the-squadThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 1, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.