
ShipLord
Skip · Action · 2015
The verdict
SKIP IT.
The value isn't there at $4.99.
- Length
- 3.1h
- Value
- $1.61/hr
- Reviews
- 55% positive
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Minimum on the Steam store: 512 MB of memory, 512 MB or higher, 2 GB of storage. Runs on Windows, macOS, Linux.
ShipLord is a space avoid-er mixed with interesting boss fights and breathtaking visuals, with a reward system to take your skill to another lvl.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $0.49. That was June 2016. It has been discounted 95 times in the 11 years tracked here, typically at 90 percent off, with about 6 weeks between sales. Today it is at full price. The last sale was about 4 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.
It is less well reviewed than 97 percent of its genre. Distant Space 2 ($0.99, scores 58) outscores it, and so does Distant Space ($0.99, scores 58). Both sit among its closest neighbours.
The drop-off
4% start to 4% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
1 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
No data upstream: critic score (Metacritic).
Cite this score
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ShipLord scores 2/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/422250/shiplordThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 1, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.