
We Know the Devil
Fair · Narrative · 2016
The verdict
WAIT.
It has sold at a BANGER price before.
Today
$6.66Fair
On its price record
$2.14BANGER
- Length
- 0.8h
- Value
- $8.33/hr
- Reviews
- 94% positive
Watch this gameOne alert when it is worth buying.
Minimum on the Steam store: 4 GB of memory, Intel Integrated Graphics or Equivalent, 748 MB of storage. Runs on Windows, macOS.
WE KNOW THE DEVIL is a visual novel about teens reluctantly fighting the devil at summer camp. Follow meangirl Neptune, tomboy Jupiter, and shy shy Venus as they get to know each other--but one always gets left out.
What drives the score
How to read this
Grades run S to D, read from the buyer's side. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. How the grades work
The value story
The lowest price on record is $1.33, set in March 2024. It has been discounted 50 times in the 11 years tracked here, typically at 67 percent off, with about 11 weeks between sales. The math puts its BANGER price at $2.14. The record reaches that level 20 times.
On value it sits in the top 7 percent of its genre. It is better reviewed than 96 percent of its genre. Among the games that feel like it, Oxenfree ($9.99, scores 72) beats it on value, while it beats Little Misfortune ($19.99, scores 59).
Steam's global achievement data puts 49 percent of players at this game's ending achievement. The median game this site can measure sits at 15. 1 of the 333 Steam-purchase reviews sampled here comes from a buyer who refunded the game, sampled from reviews written June 2020 to August 2026. Inside the two-hour refund window, 89 percent of the 426 reviews written there were positive, against 94 percent overall, and those are 40 percent of everything written about it.
0.8 hours to finish it, 2 to exhaust it. The completionist tail is 2.6 times the campaign.
The drop-off
68% start to 49% finishSteam counts a larger share of its players at the ending achievement than it does for most games this site can measure. Steam global achievements
Players
1 players online when we last checked, on Sep 26, 10:50 UTC.
Player counts from the Steam Web API.
What players say
Been playing this game for years, since... 2019? God, that is such a good trailer. It is the year of our devil, 2026
Game that definitley hit hard for me, themes that are very close to home. Absolutely worth playing through all the endings and seeing all the different ways the dynamics can play out, the imagery and symbolism and themes have left me with a lot to think about. It's short, but powerful. And it's length is a benefit, keeping it approachable, especially on the replays! It does everything it needs to, though the little...
A short, but worthwhile visual novel. Sure, it is a bit clunky with certain mechanics, but considering you don't need to spend hours and hours to go through all the content, I don't think it's enough for me to care. The story it tells is impactful, even if you don't necessarily relate to any of the girls (although me having knowledge of the game prior to actually playing it might have made less of an impact on me...
Steam reviews, mixed to match its Steam ratio and rotated daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
We Know the Devil scores 65/100 on the BANG Score (fair value) as of Oct 2, 2026. The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/435300/we-know-the-devilReviews set the ceiling, and price against real length moves the BANG Score inside it. How it works, and where it is weak → Steam reviews as of Sep 27, price as of Oct 1.
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