
Transport Fever
Fair · Strategy · 2016
Steam Deck PlayableThe verdict
NO RUSH.
Fair at $29.99. Buy it if you want it.
- Length
- 25.4h
- Value
- $1.18/hr
- Reviews
- 83% positive
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Minimum on the Steam store: 4 GB of memory, NVIDIA GeForce GTX 260, ATI Radeon HD 5670, 1 GB VRAM, 12 GB of storage. Runs on Windows, macOS, Linux.
Transport Fever is a railroad-focused tycoon game. Players start in 1850 and build up a thriving transport company. As an emerging transport tycoon, the player constructs stations, airports, harbors and makes money by connecting areas requiring transport services. Build up your own Empire!
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
The lowest price on record is $2.99, set in June 2026. 82 discounts in the 10 years on record. They run about 80 percent off, roughly 6 weeks apart. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.
On value it sits in the top 7 percent of its genre. It is pricier than 97 percent of its genre, and better reviewed than 85 percent. Among the games that feel like it, Transport Fever 2 ($39.99, scores 79) beats it on value, while it beats Voxel Tycoon ($24.99, scores 51).
71 from critics against 83 percent from players, and the player number comes from people who own the game.
This site sampled 628 of its Steam-purchase reviews; 5 were written by buyers who refunded it, sampled from reviews written March 2020 to September 2026. Inside the two-hour refund window, 38 percent of the 597 reviews written there were positive, against 83 percent overall, and those are 6 percent of everything written about it.
25.4 hours to finish it, 98 to exhaust it. The completionist tail is 3.9 times the campaign.
The drop-off
66% start to 1% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
91 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Great game for anyone that is interested in city-builders or management type games! I can't say I've seen all this game has to offer after only playing it for a few days, but what I have seen is definitely enticing enough for me to continue playing for a while :D As someone who also enjoys factory type games, the ability to upgrade your transport throughout the ages and remove bottlenecks to your production lines to...
Still holds up well in 2026. There are some minor annoyances, such as a single misplaced signal making you check an entire line segment by segment instead of telling you where your line is broken, or the inability to upgrade an entire line to electric with a single click, but these are very minor things. Overall this is a well thought out game that will provide days of entertainment.
built train, train moving, me happy. built more train, more train moving, fps dropping.
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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Transport Fever scores 61/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/446800/transport-feverThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 14, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.