

Catch a Falling Star is a casual and relaxing game where the aim is to catch falling stars and score points. A fun and relaxing game with beautiful graphics and soothing music - perfect for when you want to play something, but don't want to think too much.
Each input wears a grade, S to D, read from the buyer's side. The color is the direction: green raises the score, red lowers it, grey sits neutral. ▼ marks a dock, ? a missing input, • a fact this genre's score does not use. The exact weights stay secret. These are the inputs and the direction each pushes.
Most players never reach the end. On a 0.6-hour game, that's a lot you pay for and may never use. Steam global achievements
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Skip · Short indie · 2016
SKIP IT.
Skip it at $1.99. The value isn't there.
about 0.6h$1.99 (~)
Better value than 45% of Short indie games
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Catch a Falling Star scores 29/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steamBANGERS.com/game/451880/catch-a-falling-starThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It rates value, not taste. Whether it is for you is on you. How the score is computed → Data · updated 4h ago.
Peak 0Low 0Latest 0
Daily peak concurrent players.Player counts via SteamSpy.
Low $0.99High $1.99Now $1.99
PricePrice history via IsThereAnyDeal.
No data upstream: critic score (Metacritic).
The lowest price on record is $0.49, set in June 2016. It has been discounted 72 times in the 10 years tracked here, typically at 51 percent off, with about 7 weeks between sales. Today it is at full price. The last sale was about 9 weeks ago, and on this game's rhythm the next one tends to arrive within 7 weeks.
Steam's global achievement data says about 4 percent of players ever finish it. On a 0.6-hour game, that is a lot of paid-for hours most people never see.