
MADNESS: Project Nexus
BANGER · Multiplayer · 2021
Steam Deck PlayableThe verdict
BUY IT.
A BANGER at $24.99.
- Length
- 13.5h
- Value
- $1.85/hr
- Reviews
- 97% positive
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Minimum on the Steam store: 4 GB of memory, 512MB memory or better, 1 GB of storage. Windows only.
MADNESS: Project Nexus is a third-person Run n' Gun / Beat'Em Up filled with arcade-style action and button-mashing brutality. Gun your way through droves of bad guys in the Story Campaign, or build your perfect killing machine in the neverending onslaught of Arena Mode.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $19.99. That was December 2021. Its cuts run 10 percent off as a rule. There have been 21 in the 5 years tracked, about 12 weeks apart. Today it is at full price. The last sale was about 12 weeks ago, and on this game's rhythm the next one tends to arrive within 12 weeks.
On value it sits in the top 1 percent of its genre. It is pricier than 94 percent of its genre, and better reviewed than 99 percent. Among the games closest to it, Alien Shooter ($4.99, scores 87) and Guns, Gore & Cannoli ($9.99, scores 77) both come in lower.
Of the 742 Steam-purchase reviews this site sampled, 17 come from buyers who refunded the game, sampled from reviews written September 2021 to September 2026. That is fewer refunded reviewers than 7 in 10 paid games this site has sampled to the same depth, and among the 490 games in its genre sampled this deeply, 443 have a larger share. In its first 30 days on sale, 4 of 114 sampled reviews came from refunders. Inside the two-hour refund window, 86 percent of the 1,041 reviews written there were positive, against 97 percent overall, and those are 7 percent of everything written about it.
HowLongToBeat players log 13.5 hours as a typical playtime, and completionists log 247, 18 times as much.
The drop-off
86% start to 4% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
190 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
youre gonna kill and then kill with a little bit of killing and then after that you will kill and then when is all said and killed you will return within six months and kill once more as this is the kill game where killing is the kill of the game
Great sequel to the original.Pretty satisfying to play with a great soundtrack. Just wish there was more to the arena mode since when you beat the game with 2 characters it can get slightly repetitive. Overall a great game.
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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MADNESS: Project Nexus scores 91/100 on the BANG Score (a BANGER). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/488860/madness-project-nexusThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 17, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.