Minion Masters

Minion Masters

Fair · RPG · 2019

Steam Deck Unsupported

The verdict

NO RUSH.

Free and middling. Worth a look if the genre is yours.

Length
4.5h
Price
Free to play
Reviews
89% positive
Length
4.5h
main story (HowLongToBeat)
Completionist
107.8h
100% (HowLongToBeat)
$/hr
Free
price ÷ main-story length
Price
Free
Reviews
89%
65,285 reviews, as of Sep 17
Players
750K
owners (estimate)
Released
2019

Minimum on the Steam store: 4 GB of memory, Nvidia Geforce GT 240 or equivalent, minimum 512 MB of VRAM, 6 GB of storage. Runs on Windows, macOS.

An addictive fast-paced hybrid of Card games & Tower-Defense. Play 1v1 - or bring a friend for 2v2 - and engage in epic online multiplayer battles full of innovative strategy and awesome plays! Collect 200+ cards with unique mechanics, all free!
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
ValueFree
Price per hour of game. It moves the score inside the ceiling reviews set
Reviews89% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
Replayability~27h to replay
Co-op and replay time. The value score counts hours well past the 4.5h main story
Holding it back
Reach750K+ players
How many own it, a popularity + confidence signal
MonetizationCosmetic, Currency, Free-to-grind, Infinite spend, Loot box, Unlock
Loot boxes / pay-to-win drag the score down
For context
Length4.5 hours
How much game you get. Hours feed the value per dollar
RefundsFree
A free game cannot be refunded, so the label never applies

The value story

On value it sits in the top 4 percent of its genre. It is better reviewed than 93 percent of its genre. Among the games that feel like it, .Forty-Five (free, scores 82) beats it on value, while it beats Warhammer The Horus Heresy: Legions (scores 8).

Inside the two-hour refund window, 71 percent of the 201 reviews written there were positive, against 89 percent overall, and those are 13 percent of everything written about it. It carries the aggressive kind of in-app purchases, and the score already docks it for that.

4.5 hours to finish it, 108 to exhaust it. The completionist tail is 24 times the campaign.

It is still busy. 310 players were in it at once at the last check, across 81 days of tracking. Free to start. Steam lists the aggressive monetization types on it: cosmetic and currency.

In-app purchasesCosmetic, Currency, Free-to-grind, Infinite spend, Loot box, UnlockPCGamingWiki

The drop-off

49% start to 6% rarest
050100rarestfirst achievement

No achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements

Players

310 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

What players say

Although there are still some players, the game is basically on life support since the UI downgrade they did a few years back.
DarklizardNot recommendedafter 75h7 found this helpfulRead on Steam
people only playing same meta decks, u see same cards every fight, no more individuell thoughts on decks.. game lately scks big time
blebbsNot recommendedafter 106h8 found this helpfulRead on Steam
Played about 200 hours total in this game from 2019-2026. The concept is brilliant and it has so much potential. The core game loop is a lot of fun and much more interactive than normal card games. I really, really wanted to see it succeed but as of now it's on life support with barely 200 players active on a good day. And I think that's because it's frustratingly pay to win. You NEED many legendary cards to be...
DumNot recommendedafter 199hSep 2026Read on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

No data upstream: critic score (Metacritic).

Cite this score

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BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Minion Masters scores 67/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/489520/minion-masters
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[![BANG Score](https://steambangers.com/api/badge/489520)](https://steambangers.com/game/489520/minion-masters)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 17.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.