
Deep Rock Galactic
BANGER · Multiplayer · 2020
Steam Deck PlayableThe verdict
BUY IT.
A BANGER at $29.99.
- Length
- 44.8h
- Value
- $0.67/hr
- Reviews
- 97% positive
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Minimum on the Steam store: 6 GB of memory, NVIDIA GeForce GTX 660 or AMD Radeon HD 7870, 3 GB of storage. Windows only.
Deep Rock Galactic is a 1-4 player co-op FPS featuring dwarven space miners, procedurally-generated destructible environments, and endless hordes of alien monsters. Explore cave systems, mine for minerals, and work together to survive!
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $8.99. That was July 2025. 69 discounts in the 9 years on record. They run about 67 percent off, roughly 6 weeks apart. Today it is at full price. The last sale was about 2 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.
Against its own genre it lands in the top 1 percent on value. It is pricier than 97 percent of its genre, and better reviewed than 99 percent. Among the games closest to it, Starship Troopers: Extermination ($29.99, scores 49) and PULSAR: Lost Colony ($19.99, scores 75) both come in lower.
The press gave it 85; the people who bought it give it 97 percent. A 12-point gap in the buyer's favour.
Of the 799 Steam-purchase reviews this site sampled, 17 come from buyers who refunded the game, sampled from reviews written February 2026 to September 2026. That is fewer refunded reviewers than 8 in 10 paid games this site has sampled to the same depth, and among the 490 games in its genre sampled this deeply, 446 have a larger share. Inside the two-hour refund window, 81 percent of the 6,537 reviews written there were positive, against 97 percent overall, and those are 2 percent of everything written about it. It sells extras on top of the sticker price (cosmetic, finite spend); the score docks it lightly for that.
HowLongToBeat players log 44.8 hours as a typical playtime, and completionists log 494, 11 times as much.
6 years after release it still had 5.2K people in it at once.
The drop-off
92% start to 2% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
5,216 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Probably the best coop game since L4D2. Despite its age, it still has a very active community (as of Aug 2026), and there are players online 24/7.
game doesn't know whether it wants to be a chill miner sim or doom eternal which is why it's goated, 10/10
MASSIVE respect to the devs for allowing players to switch their battlepass progress to any of the previous seasons. FOMO is a weirdly underhated aspect of online games and i was very pleasantly surprised to see features like this! The game is also fun!
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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Deep Rock Galactic scores 88/100 on the BANG Score (a BANGER). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/548430/deep-rock-galacticThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 11, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.