
Lobotomy Corporation | Monster Management Simulation
Worth it · Roguelike · 2018
Steam Deck PlayableThe verdict
BUY IT.
Worth it at $24.99.
- Length
- 55.3h
- Value
- $0.45/hr
- Reviews
- 94% positive
Watch this gameOne email when it is worth buying. Your call on what that means.
Get one email when Lobotomy Corporation | Monster Management Simulation is worth buying.
One email per game. Unsubscribe in a click.
Minimum on the Steam store: 8 GB of memory, GeForce GTX 550 ti or Radeon hd 6570, 6 GB of storage. Windows only.
A roguelite monster-management simulation inspired by the likes of the SCP Foundation, Cabin in the Woods, and Warehouse 13. Order your employees to perform work with the creatures and watch as it unfolds; harness greater energy, and expand the facility
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $7.49. That was May 2024. 58 discounts in the 10 years on record. They run about 60 percent off, roughly 7 weeks apart. Today it is at full price. The last sale was about 12 weeks ago, and on this game's rhythm the next one tends to arrive within 7 weeks.
Value puts it in the top 7 percent of the games it competes with. It is pricier than 95 percent of its genre, and better reviewed than 91 percent. Among the games that feel like it, Freddy Fazbear's Pizzeria Simulator (free, scores 88) beats it on value, while it beats Five Nights at Freddy's: Sister Location ($7.99, scores 73).
10 of the 800 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written July 2025 to August 2026. Inside the two-hour refund window, 68 percent of the 1,859 reviews written there were positive, against 94 percent overall, and those are 4 percent of everything written about it.
HowLongToBeat players log 55.3 hours as a typical playtime, and completionists log 124, 2.2 times as much.
8 years after release it still had 1.5K people in it at once.
Players
1,524 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
I have finally beaten Day 50 and uninstalled the game. The ending made me cry after seeing the credits roll because I taste the freedom after two years of playing this hellhole Kim Ji-Hoon made. In all honesty, this has to be the top 5 best games I have ever played, ignoring the insults that I made about this game. I loved playing this game and Project Moon has to be the best series with the unique lore I have ever...
I'm on day 32 and it has been a really relaxing experience so far. I recommend playing if you really want to just want to unwind and sitback.
There were no creatures, no sun and moon, and no beast. mildly normal about birds
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic), achievement curve (Steam global achievements).
Cite this score
Embed the live badge, copy the line, or download the card.
Lobotomy Corporation | Monster Management Simulation scores 84/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/568220/lobotomy-corporation-monster-management-simulationThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 1, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.