
Dungeons
Skip · RPG · 2011
Steam Deck UnsupportedThe verdict
SKIP IT.
The value isn't there at $9.99.
- Length
- 18.1h
- Value
- $0.55/hr
- Reviews
- 45% positive
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Minimum on the Steam store: 2 GB of memory, 256 MB DirectX 9.0c Graphics card with Shader Model 3.0, 2 GB of storage. Windows only.
Assume the role of a mighty (and mighty evil) Dungeon Lord and create your own diabolical demesnes underground. 10 different classes of heroes dare to enter your dungeon where 15 different monsters lurk in the dark.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
July 2016 is where it bottomed out, at $0.99. Its cuts run 75 percent off as a rule. There have been 85 in the 14 years tracked, about 7 weeks apart. Today it is at full price. The last sale was about 3 weeks ago, and on this game's rhythm the next one tends to arrive within 7 weeks.
It is pricier than 61 percent of its genre, and less well reviewed than 99 percent. The games it most resembles do better on the same math. Dungeons 2 ($19.99, scores 56) and Gladiator Guild Manager: Prologue (free, scores 81) both outscore it.
The press liked it more than its buyers did, 65 against 45 percent.
This site sampled 269 of its Steam-purchase reviews; none were written by buyers who refunded it, sampled from reviews written March 2020 to September 2026. Inside the two-hour refund window, 15 percent of the 180 reviews written there were positive, against 45 percent overall, and those are 26 percent of everything written about it.
Players
1 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Here you go, all the Review you'd ever need for this game, A lot of people have bagged this game out but fail to see it for what it was, The playtime for this game is the entire Campaign, around 14 - 15 hours. I'll lay everything in dot point for TLDR: - This game is quirky and has a moderate amount of depth - A variety of units and enemies but could do with more. - This game was obviously a sandbox of idea's all of...
It's so-so, I just can't play this it got me bored, it's not about the graphics it's just the game it's stale at least for me but it works and plays well so I'll give it that for such an old game.
This is unplayable in 2026 and not worth a purchase. I had constant crashing trying to get into the game. I had to lower my resolution to 1080p to work around that, only to discover that the UI doesn't scale very well at all. The tutorial is a joke as it gives you no real info and other than placing small objects into specific areas, there is no telling what these objects are doing as the heroes walk by them...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: achievement curve (Steam global achievements).
Cite this score
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Dungeons scores 0/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/57650/dungeonsThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 5, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.