
Griftlands
Worth it · Roguelike · 2021
Steam Deck VerifiedThe verdict
BUY IT.
Worth it at $5.99.
- Length
- 11.8h
- Value
- $0.51/hr
- Reviews
- 94% positive
Watch this gameOne email when it is worth buying. Your call on what that means.
Get one email when Griftlands is worth buying.
One email per game. Unsubscribe in a click.
Minimum on the Steam store: 4 GB of memory, Intel HD 4600 (AMD or NVIDIA equivalent), 4 GB of storage. Runs on Windows, macOS, Linux.
Griftlands is a deck-building roguelite where you negotiate, fight, steal or otherwise persuade others to get your way. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $5.99. That was September 2026. Its cuts run 50 percent off as a rule. There have been 43 in the 6 years tracked, about 6 weeks apart. Today's $5.99 at 70 percent off matches the lowest price in the record.
Value puts it in the top 8 percent of the games it competes with. It is pricier than 84 percent of its genre, and better reviewed than 90 percent. Among the games that feel like it, Balatro ($14.99, scores 95) beats it on value, while it beats LONESTAR ($5.19, scores 73).
The press gave it 84; the people who bought it give it 94 percent. A 10-point gap in the buyer's favour.
10 of the 800 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written June 2021 to September 2026. That is fewer refunded reviewers than 7 in 10 paid games this site has sampled to the same depth, and among the 355 games in its genre sampled this deeply, 274 have a larger share. Inside the two-hour refund window, 82 percent of the 789 reviews written there were positive, against 94 percent overall, and those are 6 percent of everything written about it.
HowLongToBeat players log 11.8 hours as a typical playtime, and completionists log 54, 4.6 times as much.
At 11.8 hours it is a handheld-sized game, and Valve rates it Deck Verified.
The drop-off
5% start to <1% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
74 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
I like everything about this game. Each run is more fun than the last and the progression feels great.
A breath of fresh air. There is plenty of replayability and each decision manages to feel significant. Love the animation style and the themes of the 2 characters I've played so far. The negotiation vs battle structure is compelling and the framework of items, grafts, companions etc. is very well thought out. HIGHLY recommend.
This is my favorite card battle game! Klei has been my favorite game devs for years!!
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
Embed the live badge, copy the line, or download the card.
Griftlands scores 83/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/601840/griftlandsThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 17, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.