
Men of War: Assault Squad
Worth it · Strategy · 2011
Steam Deck PlayableThe verdict
BUY IT.
Worth it at $9.99.
- Length
- 16.3h
- Value
- $0.61/hr
- Reviews
- 87% positive
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Minimum on the Steam store: 1 GB of memory, DX9c compatible GPU, 4 GB of storage. Windows only.
Men of War: Assault Squad delivers a deeply tactical WWII experience, blending large-scale strategy with intense, hands-on combat. Fight across multiple fronts – from European countryside to Pacific jungles and command every unit and every bullet on the battlefield.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
November 2019 is where it bottomed out, at $0.99. 80 discounts in the 14 years on record. They run about 80 percent off, roughly 7 weeks apart. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 7 weeks.
Against its own genre it lands in the top 1 percent on value. It is pricier than 70 percent of its genre, and better reviewed than 92 percent. Among the games that feel like it, Men of War: Assault Squad 2 ($29.99, scores 85) beats it on value, while it beats Men of War™ ($4.99, scores 68).
The press gave it 77; the people who bought it give it 87 percent. A 10-point gap in the buyer's favour.
Of the 501 Steam-purchase reviews this site sampled, 2 come from buyers who refunded the game, sampled from reviews written March 2020 to September 2026. Inside the two-hour refund window, 64 percent of the 343 reviews written there were positive, against 87 percent overall, and those are 9 percent of everything written about it.
16.3 hours to finish it, 79 to exhaust it. The completionist tail is 4.8 times the campaign.
The drop-off
73% start to 2% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
32 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
I would love to enjoy this game but it keeps crashing. I cannot even play a whole mission.
God awful game from top to the bottom. Even ten years ago, when "Men of War" series shined and could easily compete with "Company of Heroes" and other tactical games - "Assault Squad" already looked lame due to lack of common story campaings and any kind of different maps for both single- and multi- player. In fact - main game mode of "MoW AS" provide literally the same group of maps for all nations, they just look...
Men of War: Assault Squad takes the series in a different direction. Instead of focusing on a traditional story-driven campaign, it doubles down on what has always made the franchise special: pure tactical gameplay. The classic Men of War formula is still here. Every soldier, vehicle, weapon, and shell matters, rewarding careful planning, smart positioning, and resource management. The new skirmish missions offer an...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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Men of War: Assault Squad scores 76/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/64000/men-of-war-assault-squadThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 16, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.