
Kingdom Two Crowns
Worth it · Strategy · 2018
Steam Deck VerifiedThe verdict
BUY IT.
Worth it at $19.99.
- Length
- 21.4h
- Value
- $0.93/hr
- Reviews
- 90% positive
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Minimum on the Steam store: 2 GB of memory, Nvida GTX Series 8, 4 GB of storage. Runs on Windows, macOS, Linux.
Gather coins, build defenses and reclaim your fallen Kingdom. Explore and uncover secrets, unlock new technologies and protect your crown versus waves of Greed monsters that come at night. Kingdom is a solo or co-op micro-strategy and tower defense game set in an atmospheric pixel world.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $3.99. That was June 2023. 76 discounts in the 8 years on record. They run about 75 percent off, roughly 5 weeks apart. Today it is at full price. The last sale was about 4 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks.
On value it sits in the top 1 percent of its genre. It is pricier than 91 percent of its genre, and better reviewed than 95 percent. Among the games that feel like it, Thronefall ($12.99, scores 80) beats it on value, while it beats Kingdom: New Lands ($14.99, scores 67).
Of the 800 Steam-purchase reviews this site sampled, 9 come from buyers who refunded the game, sampled from reviews written August 2025 to September 2026. That is fewer refunded reviewers than 7 in 10 paid games this site has sampled to the same depth, and among the 2,864 games in its genre sampled this deeply, 2,283 have a larger share. Inside the two-hour refund window, 65 percent of the 1,142 reviews written there were positive, against 90 percent overall, and those are 4 percent of everything written about it.
Finishing takes 21.4 hours; clearing it takes 60, which is 2.8 times the campaign.
Still 1.3K concurrent players, 8 years in.
Deck Verified, so no launch options and no controller remapping before it runs.
The drop-off
76% start to <1% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
1,305 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
i really like this game but it makes me sad cuz it reminds me of when I first played it about ten years ago. love yourself and love each other, ok? :<
Don't let my hours fool you. I have this on switch as well where my wife and I played this game religiously. It is simple in concept but a very relaxing and enjoyable game. Plus, this game has one of my favorite sound tracks. I cant recommend this game enough
PROS + Beautiful pixel art and atmospheric environments. + Satisfying kingdom-building and resource management. + Great variety of mounts, units, and unlockable abilities. + Strong sense of progression as your kingdom develops. + Co-op adds a fun strategic layer. + Excellent atmosphere with fitting music and sound design. CONS - Some mechanics are poorly explained and difficult to understand. - Progression can feel...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Kingdom Two Crowns scores 79/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/701160/kingdom-two-crownsThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 12, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.