
Generation Zero®
Skip · Multiplayer · 2019
Steam Deck VerifiedThe verdict
SKIP IT.
The value isn't there at $24.99.
- Length
- 18.1h
- Value
- $1.38/hr
- Reviews
- 72% positive
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Minimum on the Steam store: 8 GB of memory, nVidia GTX 660 / ATI HD7870 - 2GB VRAM / Intel Iris Pro Graphics 580, 35 GB of storage. Windows only.
Generation Zero is a stealth-action shooter where you wage guerilla warfare against lethal mechanical enemies. Explore a vast open world map inspired by the Swedish Cold War era, take part in the resistance alone or with up to three friends in seamless co-op.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $3.74. That was December 2023. It has been discounted 67 times in the 8 years tracked here, typically at 72 percent off, with about 5 weeks between sales. Today it is at full price. The last sale was about 2 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks.
On value it sits in the top 39 percent of its genre. It is pricier than 94 percent of its genre. Among the games that feel like it, DayZ ($49.99, scores 52) beats it on value, while it beats Fallout 76 ($39.99, scores 29).
Of the 800 Steam-purchase reviews this site sampled, 13 come from buyers who refunded the game, sampled from reviews written January 2025 to September 2026. Inside the two-hour refund window, 37 percent of the 2,710 reviews written there were positive, against 72 percent overall, and those are 9 percent of everything written about it. It sells extras on top of the sticker price (time-limited); the score docks it lightly for that.
HowLongToBeat players log 18.1 hours as a typical playtime, and completionists log 87, 4.8 times as much.
Valve rates it Steam Deck Verified, so it runs on the handheld without fiddling.
The drop-off
95% start to 1% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
234 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
I wish they'd had the spine to keep it how it was originally rather than adding npc's to painstakingly blather the entire plot at you whenever you so much as blink, at one point they had the confidence to just leave you out in the open world with all these robots and a mystery to solve, you had to reference notes against your map to find the bunkers and random points of interest but now its all map markers and radio...
Hits and Hitboxes feel incredibly random. 90% of fights are just you spamming through heals, hoping your bullets hit the enemy.
Even solo this game is great. A robot apocalypse instead of a zombie one is a fun twist, the fights are always tactical - each enemy (other than Ticks) having tough armor except for weak spots unique to each type makes it a great puzzle every time I have to fight. Giving them unique sound cues for when they're around is also very useful because it lets me know when I can snoop around and loot and when I have to...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Generation Zero® scores 30/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/704270/generation-zeroThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 14, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.