PickCrafter

PickCrafter

Fair · RPG · 2017

Steam Deck Playable

The verdict

NO RUSH.

Free and middling. Worth a look if the genre is yours.

Length
31.3h
Price
Free to play
Reviews
86% positive
Length
31.3h
main story (HowLongToBeat)
Completionist
1135.4h
100% (HowLongToBeat)
$/hr
Free
price ÷ main-story length
Price
Free
Reviews
86%
7,155 reviews, as of Sep 17
Players
750K
owners, SteamSpy estimate
Released
2017

Minimum on the Steam store: 2 GB of memory, 1 GB of storage. Runs on Windows, macOS.

Conquer PickCrafter, the hit indie idle game! Break blocks, forge equipment, and collect powerful Pickaxes. Prestige to legendary tiers with the new Ascension Skill Tree. Discover biomes and battle epic bosses. Make meaningful choices and invent complex builds in this addictive endless adventure!
Description from the Steam store page.

What drives the score

How to read this

Grades run S to D, read from the buyer's side. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. How the grades work

Raising the score
ValueFree
Price per hour of game. It moves the score inside the ceiling reviews set
Engagement24% finish
How far players actually get (achievements), a top-end bonus
Holding it back
Reviews86% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
Reach750K+ owners
How many own it, by SteamSpy's estimate (an old snapshot). A free game has no price to weigh, so this is its value read
MonetizationLoot box, Currency, Infinite spend, Time-limited
Loot boxes / pay-to-win drag the score down
For context
Length31 hours
How much game you get. Hours feed the value per dollar
RefundsFree
A free game cannot be refunded, so the label never applies
AI contentNone disclosed
From the developer's own Steam disclosure. No disclosure is not proof of none, so it does not move the score

The value story

On value it sits in the top 8 percent of its genre. It is better reviewed than 88 percent of its genre. Among the games that feel like it, Mr.Mine (free, scores 77) beats it on value, while it beats Idle Cave Miner (free, scores 51).

Steam's global achievement data puts 24 percent of players at this game's ending achievement. The median game this site can measure sits at 15. It carries the aggressive kind of in-app purchases, and the score already docks it for that.

The main story runs 31.3 hours. Doing everything runs 1135, 36 times as long.

79 players were online in it when we last checked, on Sep 27, 06:05 UTC. Free to start. PCGamingWiki lists loot boxes in it, the aggressive kind of in-app purchase.

In-app purchasesLoot box, Currency, Infinite spend, Time-limitedPCGamingWiki

The drop-off

97% start to 24% finish
050100rarestfirst achievement

Steam counts a larger share of its players at the ending achievement than it does for most games this site can measure. Steam global achievements

Players

79 players online when we last checked, on Sep 27, 06:05 UTC.

Player counts from the Steam Web API.

No data upstream: critic score (Metacritic).

Cite this score

BANG Score badge
PickCrafter scores 62/100 on the BANG Score (fair value) as of Oct 2, 2026. The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/734750/pickcrafter
Embed the live badge

Reviews set the ceiling, and the size of the player base moves the BANG Score inside it. How it works, and where it is weak → Steam reviews as of Sep 17.

A number here look wrong? Tell me and I will check the inputs.

Tags

Steam user tags as SteamSpy recorded them

Details

DeveloperFiveamp
PublisherFiveamp
GenreRPG
Released2017
Achievements121