
The Riftbreaker
Worth it · RPG · 2021
Steam Deck PlayableThe verdict
BUY IT.
Worth it at $29.99.
- Length
- 23.9h
- Value
- $1.25/hr
- Reviews
- 90% positive
Watch this gameOne email when it is worth buying. Your call on what that means.
Get one email when The Riftbreaker is worth buying.
One email per game. Unsubscribe in a click.
Minimum on the Steam store: 8 GB of memory, Nvidia GTX 750 2GB or AMD R7 265 2GB, 12 GB of storage. Windows only.
The Riftbreaker is a solo or Co-op base-building, survival game with Action-RPG elements for up to 4 players. Hack & slash countless hordes of enemies. Build up your base, craft powerful weapons and research new inventions to survive.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
The lowest price on record is $8.99, set in June 2026. It has been discounted 45 times in the 5 years tracked here, typically at 40 percent off, with about 6 weeks between sales. Today it is at full price. The last sale was about 4 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.
On value it sits in the top 2 percent of its genre. It is pricier than 95 percent of its genre, and better reviewed than 94 percent. Among the games that feel like it, The Riftbreaker: Prologue (free, scores 86) beats it on value, while it beats Space Haven ($24.99, scores 71).
9 of the 800 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written September 2025 to September 2026. Inside the two-hour refund window, 70 percent of the 890 reviews written there were positive, against 90 percent overall, and those are 4 percent of everything written about it.
Finishing takes 23.9 hours; clearing it takes 58, which is 2.4 times the campaign.
The drop-off
72% start to 2% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
231 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Riftbreaker is a great game, mix of RTS, Tower Defense, Base Building, Action RPG. Decent story and graphics. Runs well on linux
It's absolutely INSANE how under the radar this game is. Combat is satisfying, enemies feel unique and it's a lot of fun with friends even if you'll be fighting over resources half of the time. Give it a try. If you don't like it, the refund button exists.
Campaign mode ? No idea. Normal difficulty ? No idea. I'm not saying it's bad -- I just have no idea. Survival mode brutal difficulty ? absolute blast, pure gem, one of a kind. I'm 45 years old, I likely played 500+ games (of all kinds) in my life. I'll only tell you this : this game PERFECTLY checks my box for : base-building (heavy), combat (heavy), exploration (light), and even crafting (light). THEY ALL BLEND...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
Embed the live badge, copy the line, or download the card.
The Riftbreaker scores 75/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/780310/the-riftbreakerThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 14, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.