
The Wandering Village
Worth it · Roguelike · 2025
Steam Deck VerifiedThe verdict
BUY IT.
Worth it at $29.99.
- Length
- 13.3h
- Value
- $2.25/hr
- Reviews
- 92% positive
Watch this gameOne alert when it is worth buying.
Minimum on the Steam store: 4 GB of memory, GeForce GTX 660, Radeon RX 460 or similar dedicated graphics card, 2 GB of storage. Runs on Windows, macOS, Linux.
The Wandering Village is a city-building simulation game on the back of a giant, wandering creature. Build your settlement and form a symbiotic relationship with the colossus. Will you survive together in this hostile, yet beautiful post-apocalyptic world, contaminated by poisonous plants?
What drives the score
How to read this
Grades run S to D, read from the buyer's side. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. How the grades work
The value story
December 2025 is where it bottomed out, at $14.99. Its cuts run 25 percent off as a rule. There have been 42 in the 4 years tracked, about 5 weeks apart.
On value it sits in the top 18 percent of its genre. It is pricier than 98 percent of its genre, and better reviewed than 84 percent. Among the games that feel like it, Clanfolk ($29.99, scores 80) beats it on value, while it beats The Crust ($31.99, scores 28).
11 of the 800 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written September 2022 to August 2026. Inside the two-hour refund window, 79 percent of the 494 reviews written there were positive, against 92 percent overall, and those are 6 percent of everything written about it. It sells extras on top of the sticker price (cosmetic); the score docks it lightly for that.
HowLongToBeat players log 13.3 hours as a typical playtime, and completionists log 38, 2.8 times as much.
Valve rates it Steam Deck Verified, and at 13.3 hours it is short enough to finish on one.
The drop-off
48% start to <1% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
91 players online when we last checked, on Oct 1, 22:46 UTC.
Player counts from the Steam Web API.
What players say
It's fun and cute at first. It unfortunately does a gaming pet peeve of mine though that made me almost stop playing. It presents a research tree with options of how to go about the game, but then it has quests that must be completed to progress the story that REQUIRE you to choose some of the bad options (abusing the onbu, sacrificing villagers). I would have rather never even researched those. Why create a system...
I was very conflicted about this review. Mind you; i've been with the game since the alpha. Honestly; this game just gets boring. Everything just feels like a job. You learn a tech; take forever to gather resources to build it, then you build it. That's it. Until you finish the quest line which is just a glorified tech upgrade tutorial that makes you build unnecessary things that you don't want to build anyway like...
PROS + Unique concept of building a village on the back of a giant creature. + Beautiful and charming art style. + Interesting combination of city-building and survival management. + The relationship between the village and Onbu makes the gameplay feel distinctive. + Exploration provides a nice sense of progression. + Relaxing atmosphere despite its survival elements. CONS - Progression can become repetitive over...
Steam reviews, mixed to match its Steam ratio and rotated daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
The Wandering Village scores 75/100 on the BANG Score (worth it) as of Oct 2, 2026. The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1121640/the-wandering-villageReviews set the ceiling, and the size of the player base moves the BANG Score inside it. How it works, and where it is weak → Steam reviews as of Sep 26, price as of Oct 1.
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