Mindustry

Mindustry

BANGER · Strategy · 2019

Steam Deck Playable

The verdict

BUY IT.

A BANGER at $9.99.

Length
20.9h
Value
$0.48/hr
Reviews
96% positive
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Length
20.9h
main story (HowLongToBeat)
Completionist
73.4h
100% (HowLongToBeat)
$/hr
$0.48
price ÷ main-story length
Price
$9.99
as of Sep 24
Reviews
96%
28,109 reviews, as of Sep 15
Players
1.5M
owners (estimate)
Released
2019

Minimum on the Steam store: 1 GB of memory, Any card with OpenGL 2.0 support and the framebuffer_object extension, 205 MB of storage. Runs on Windows, macOS, Linux.

An open-ended factory management game with RTS and tower defense elements.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
Value$0.48/hr
Price per hour of game. It moves the score inside the ceiling reviews set
Reviews96% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
MonetizationNone
Checked: no in-game purchases or loot boxes. Nothing is docked
For context
Length21 hours
How much game you get. Hours feed the value per dollar
Reach1.5M+ players
How many own it, a popularity + confidence signal
Refunds21 of 800 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

December 2019 is where it bottomed out, at $2.99. It has been discounted 28 times in the 7 years tracked here, typically at 50 percent off, with about 12 weeks between sales. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 12 weeks.

Against its own genre it lands in the top 1 percent on value. It is pricier than 66 percent of its genre, and better reviewed than 99 percent. Among the games that feel like it, Factorio ($35.00, scores 97) beats it on value, while it beats Stronghold: Definitive Edition ($14.99, scores 68).

On this data it would still be a BANGER at $27.22. It costs $9.99.

Of the 800 Steam-purchase reviews this site sampled, 21 come from buyers who refunded the game, sampled from reviews written January 2024 to September 2026. Inside the two-hour refund window, 79 percent of the 1,158 reviews written there were positive, against 96 percent overall, and those are 5 percent of everything written about it.

The main story runs 20.9 hours. Doing everything runs 73, 3.5 times as long.

Still 658 concurrent players, 7 years in.

The drop-off

75% start to <1% rarest
050100rarestfirst achievement

No achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements

Players

658 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

What players say

Played this for hundreds of hours on mobile (for free), now got it partly to support the dev and because controls are better here. Seriously, just get it. I struggle to get hooked by Factorio, Satisfactory, and whatnot, but his game just hits the nail on the head because it combines factory building with tower defense and a general purpose. Oh and also it runs fine with 60fps on my bottom barrel hardware
snekly lexeSwudenOkelRecommendedafter 25h13 found this helpfulRead on Steam
This is one of the best blends of genres i've ever seen a game. I already loved Factorio and combining it with tower defense and real time strategy elements is a perfect motivator to cultivate a factory. Serpulo's campaign in version 7 was my favourite over Erekir, it was alright but very easy, so when version 8 released and introduced a rework of it's campaign including custom maps from other players i was...
hen_beanRecommendedafter 2209hSep 2026Read on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

No data upstream: critic score (Metacritic).

Cite this score

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BANG Score badge

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Mindustry scores 95/100 on the BANG Score (a BANGER). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1127400/mindustry
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[![BANG Score](https://steambangers.com/api/badge/1127400)](https://steambangers.com/game/1127400/mindustry)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 15, price as of Sep 24.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.