
Mini Motorways
BANGER · Roguelike · 2021
Steam Deck VerifiedThe verdict
BUY IT.
A BANGER at $9.99.
- Length
- 6.8h
- Value
- $1.47/hr
- Reviews
- 96% positive
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Minimum on the Steam store: Shader Model 4.0, 348 MB of storage. Runs on Windows, macOS.
Mini Motorways is a strategy simulation game about designing the road map for a growing city. Build a traffic network, one road at a time, to create a bustling metropolis. Redesign your roads and place your motorways to get everyone where they need to go. How long can you keep the city moving?
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
August 2025 is where it bottomed out, at $6.99. 35 discounts in the 5 years on record. They run about 15 percent off, roughly 7 weeks apart. Today it is at full price. The last sale was about 12 weeks ago, and on this game's rhythm the next one tends to arrive within 7 weeks.
Against its own genre it lands in the top 3 percent on value. It is better reviewed than 97 percent of its genre. Among the games that feel like it, Mini Metro ($9.99, scores 96) beats it on value, while it beats Train Valley ($9.99, scores 73).
Critics scored it 87. Players sit 9 points higher at 96 percent, which usually means a game that plays better than it reviews.
This site sampled 800 of its Steam-purchase reviews; 14 were written by buyers who refunded it, sampled from reviews written November 2021 to September 2026. That is fewer refunded reviewers than 7 in 10 paid games this site has sampled to the same depth, and among the 355 games in its genre sampled this deeply, 289 have a larger share. Inside the two-hour refund window, 89 percent of the 1,650 reviews written there were positive, against 96 percent overall, and those are 7 percent of everything written about it.
HowLongToBeat players log 6.8 hours as a typical playtime, and completionists log 47, 6.9 times as much.
Valve rates it Steam Deck Verified, and at 6.8 hours it is short enough to finish on one.
The drop-off
98% start to <1% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
328 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Delightful game and super easy to get sucked in. Really satisfying when everything is under control but still challenging at times
Really satisfying game with minimalist art, a bit disapointing that a good score relies on a getting a good amount luck and denying spawns, but when you do, it's really fun! Overall, I'd recommend the game for its casual mode.
Challenging city traffic planner. Love the simple graphics. Having sunk in over 20 hours of gameplay, reaching 2000 trips in a single game is impossible for me at this point.
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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Mini Motorways scores 89/100 on the BANG Score (a BANGER). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1127500/mini-motorwaysThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 18, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.