
Transport INC
Skip · Strategy · 2020
Steam Deck PlayableThe verdict
SKIP IT.
It scores 24, under the fair line, at $11.99.
- Length
- 9.9h
- Value
- $1.21/hr
- Reviews
- 70% positive
Watch this gameOne alert when it is worth buying.
Minimum on the Steam store: 1 GB of memory, 512 MB, 502 MB of storage. Runs on Windows, macOS.
Become the manager of the largest transport corporation ever! Create new planes, bus, trains and truck connections. Optimize them to ever-changing demands and adapt to unexpected events. Beat the competition. Connect cities all around the real world map!
What drives the score
How to read this
Grades run S to D, read from the buyer's side. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. How the grades work
The value story
October 2022 is where it bottomed out, at $2.39. 72 discounts in the 6 years on record. They run about 80 percent off, roughly 5 weeks apart.
It is pricier than 74 percent of its genre, and less well reviewed than 71 percent. Among the games that feel like it, Transport Fever 2 ($39.99, scores 79) beats it on value, while it beats Sweet Transit ($29.99, scores 14).
Of the 604 Steam-purchase reviews this site sampled, 14 come from buyers who refunded the game, sampled from reviews written August 2020 to August 2026. That is more refunded reviewers than 8 in 10 paid games this site has sampled to the same depth, and among the 2,725 games in its genre sampled this deeply, 605 have a larger share. Inside the two-hour refund window, 48 percent of the 195 reviews written there were positive, against 70 percent overall, and those are 19 percent of everything written about it.
The main story runs 9.9 hours. Doing everything runs 39, 3.9 times as long.
The drop-off
83% start to <1% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
2 players online when we last checked, on Sep 30, 04:49 UTC.
Player counts from the Steam Web API.
What players say
Do you just, really want to make the numbers go up? This game has a lot of numbers you can make go up. What can I say, it's as simple as a game like this can be without sacrificing a solid core gameplay loop. This game makes you FEEL like a transportation company.
The campaign progression is too steep. Halfway through it, one mission already wants you to just acquire almost all of European countries, 40ish licenses. That's it, that's the goal. Not too creative, much grind. The first 2 or so missions started out nicely, getting you into the game. Then it quickly becomes a grind. And you start over from scratch each mission, repeating yourself sort of. Some automation exists...
Steam reviews, mixed to match its Steam ratio and rotated daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
Transport INC scores 24/100 on the BANG Score (a skip) as of Oct 2, 2026. The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/936500/transport-incReviews set the ceiling, and price against real length moves the BANG Score inside it. How it works, and where it is weak → Steam reviews as of Sep 27, price as of Oct 1.
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