
Voidtrain
Skip · RPG · 2025
Steam Deck PlayableThe verdict
SKIP IT.
The value isn't there at $29.99.
- Length
- 19.5h
- Value
- $1.54/hr
- Reviews
- 74% positive
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Minimum on the Steam store: 8 GB of memory, NVIDIA GeForce GTX 670 or analogue with 2GB VRAM, 35 GB of storage. Windows only.
Become a crew member of an Interdimensional Express Train! Discover a new world full of mysterious creatures, enemies and places. Upgrade and customize your train, gather new materials and build better weapons. Play solo or online сo-op with up to 4 people.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
The lowest price on record is $14.99, set in February 2026. Its cuts run 30 percent off as a rule. There have been 31 in the 3 years tracked, about 6 weeks apart. Today it is at full price. The last sale was about 3 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.
On value it sits in the top 45 percent of its genre. It is pricier than 95 percent of its genre. Among the games that feel like it, Volcanoids ($19.99, scores 52) beats it on value, while it beats Nightingale ($29.99, scores 16).
The press liked it more than its buyers did, 82 against 74 percent.
This site sampled 800 of its Steam-purchase reviews; 20 were written by buyers who refunded it, sampled from reviews written January 2026 to August 2026. Inside the two-hour refund window, 46 percent of the 763 reviews written there were positive, against 74 percent overall, and those are 9 percent of everything written about it.
The drop-off
72% start to 3% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
97 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
I don't think I have anything unique to add here that other people have not already mentioned, so I'll keep it brief: The train building is fun and promising, but there is absolutely no depth to this game. You build your train, shoot some stuff, ride along in a single straight line, and then the game ends. It's fun for multiplayer, but that further trivializes the already shallow and simplistic mechanics. It's odd...
There's nothing special in here. Thought the setting or physics of the train and the void would be interesting or cool - nope. It's a minimum effort tether that clips through objects as a nonissue, slow swimming around physics and some prefabbed anchors to grapple to later on. Absolutely no interesting or novel movement in what is an interesting and novel setting / floaty medium. Very, very quickly gets to a grind...
The short version: This is a fun train game with an absolutely non-sensical story that barely anything makes sense. The long version, Void Train is an ok survival game focused on your train and the void. It can be enjoyable if you just enjoy the ride and don't worry too much about it. Just hop into your train and ride away. Still, it is a very flawed game too. The balance is alright until you reach the end game...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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Voidtrain scores 33/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1159690/voidtrainThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 2, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.