
BPM: BULLETS PER MINUTE
Worth it · Roguelike · 2020
Steam Deck PlayableThe verdict
BUY IT.
Worth it at $19.99.
- Length
- 3.4h
- Value
- $5.88/hr
- Reviews
- 90% positive
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Minimum on the Steam store: 8 GB of memory, GTX 960 2GB or equivalent., 14 GB of storage. Windows only.
BPM is a rhythm-action FPS rogue-like where you must shoot, jump and dodge to the beat of an epic rock soundtrack. Delve into a randomly generated dungeon where one missed note can lead to your death. Gain game-changing abilities and loot powerful weaponry to defeat your ancient enemy: Nidhogg.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
March 2023 is where it bottomed out, at $4.99. 33 discounts in the 6 years on record. They run about 75 percent off, roughly 10 weeks apart. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 10 weeks.
Value puts it in the top 16 percent of the games it competes with. It is pricier than 81 percent of its genre, and better reviewed than 82 percent. Among the games that feel like it, Gunfire Reborn ($19.99, scores 84) beats it on value, while it beats Paranautical Activity: Deluxe Atonement Edition ($9.99, scores 21).
Of the 799 Steam-purchase reviews this site sampled, 24 come from buyers who refunded the game, sampled from reviews written March 2021 to September 2026. Inside the two-hour refund window, 74 percent of the 1,715 reviews written there were positive, against 90 percent overall, and those are 18 percent of everything written about it.
HowLongToBeat players log 3.4 hours as a typical playtime, and completionists log 40, 12 times as much.
The drop-off
60% start to 2% finishMost players never reach the end. On a 3.4-hour game, that's a lot you pay for and may never use. Steam global achievements
Players
24 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
as someone who was never a big fan of rougelikes or rhythm games I can't recommend it enough! you can tell that a lot of hard work and passion went into this game. the base hero is a very fun and balanced character with a bunch of different and fun builds. but the other heros have different playstyles and and equally fun in their own way. the upgrades, abilities, and stats make or break the run. lots of the upgrades...
A good roguelike is only as good as its balancing and this game lacks it severely. Runs were either dead on arrival or a complete curb stomp to the end with nothing in between. So when a fail can simply be blamed on bad luck, it makes it pointless to engage with the core rhythm mechanics to try and git gud. Otherwise, the gameplay is satisfying, the music slaps, and the beat guides the gunplay very well. I just wish...
Cool concept. So appalingly hard tho that I can't imagine anyone but the most diehard movement shooter fans enjoying it to be honest.
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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BPM: BULLETS PER MINUTE scores 76/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1286350/bpm-bullets-per-minuteThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 19, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.