
Across the Obelisk
Fair · Roguelike · 2022
Steam Deck PlayableThe verdict
NO RUSH.
Fair at $19.99. Buy it if you want it.
- Length
- 27.2h
- Value
- $0.73/hr
- Reviews
- 80% positive
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Minimum on the Steam store: 2 GB of memory, 1 GB of storage. Runs on Windows, macOS, Linux.
Set forth in a co-op roguelite deckbuilder where every choice matters! Craft decks of breathtaking power. Journey alone or with up to three friends. Plot your party’s path to glory and face powerful enemies in deep tactical combat on your quest to save the kingdom of Senenthia in Across the Obelisk!
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $9.99. That was March 2024. 40 discounts in the 5 years on record. They run about 35 percent off, roughly 7 weeks apart. Today it is at full price. The last sale was this month, and on this game's rhythm the next one tends to arrive within 7 weeks.
Against its own genre it lands in the top 38 percent on value. It is pricier than 80 percent of its genre. Among the games that feel like it, 9 Kings ($19.99, scores 77) beats it on value, while it beats Monster Slayers ($8.99, scores 51).
8 of the 800 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written September 2024 to September 2026. Inside the two-hour refund window, 29 percent of the 301 reviews written there were positive, against 80 percent overall, and those are 3 percent of everything written about it.
HowLongToBeat players log 27.2 hours as a typical playtime, and completionists log 140, 5.2 times as much.
It came out 4 years ago and 531 were still playing it at the last check.
The drop-off
82% start to 3% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
531 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Did you really need to add the Paradox launcher for this? No thanks, was a good game but not interested in having to accept a bunch of extra EULA's and Terms of Service agreements and install some garbage just to play the game now.
The game is great, but ever since the release of the latest DLC(s), the game breaking bugs have been rampant. It's genuinely absurd. I can't recommend it for now because of this.
Tried to play the game with my friends after a very long break from it, got disconnected half a dozens times from the game even with a stable connection before the third node on the map outside of town.
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Across the Obelisk scores 56/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1385380/across-the-obeliskThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 15, price as of Sep 23.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.