
Sun Haven
Fair · RPG · 2023
Steam Deck PlayableThe verdict
NO RUSH.
Fair at $7.49. Buy it if you want it.
- Length
- 43.9h
- Value
- $0.17/hr
- Reviews
- 80% positive
Recent reviews trending down: 72% over the last 30 days against 80% all-time.
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Minimum on the Steam store: 4 GB of memory, 3GB Video Memory, 10 GB of storage. Runs on Windows, macOS.
Build your farm and relationships with townsfolk, or forge ahead on a quest of magic, monsters, and dragons. Level up through a skill tree in 8 person multiplayer, or adventure solo!
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $7.49. That was December 2025. It has been discounted 34 times in the 5 years tracked here, typically at 35 percent off, with about 6 weeks between sales. Today's $7.49 at 70 percent off matches the lowest price in the record.
Against its own genre it lands in the top 10 percent on value. It is pricier than 92 percent of its genre, and better reviewed than 76 percent. Among the games that feel like it, Little Witch in the Woods ($19.99, scores 62) beats it on value, while it beats Staxel ($19.99, scores 54).
Players rate it 80 percent positive over its lifetime, but the last 30 days run 72 percent. Something recent has soured the room. 10 of the 799 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written November 2025 to September 2026. Inside the two-hour refund window, 44 percent of the 1,232 reviews written there were positive, against 80 percent overall, and those are 6 percent of everything written about it. It sells extras on top of the sticker price (cosmetic); the score docks it lightly for that.
43.9 hours to finish it, 167 to exhaust it. The completionist tail is 3.8 times the campaign.
3 years after release it still had 653 people in it at once.
The drop-off
77% start to <1% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
653 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
This Game is like Stardew but expand alot of the things the game doesn't, You can do so many more things with a very rich and intresting story. I love the Art they put into the game. You can find ways to make farming more easier if you read and just learn how the game works. Put effort in and you'll get alot out of it.
Listen at the end of the day gaming is supposed to be about relaxing and having fun and this game is both of those things. I've lost 10k hours of my life screaming at people in Rust and even worse my own teamates in Dota2. Terrible, unhealthy, not fun, stressful and bad for anxiety. This game is the opposite of all that and reminds me when I was young and played games just to relax and have fun, Thank you for this...
How is there over 150 euros of DLC when the game feels so unfinished? Devs are shady, greedy and got their priorities all wrong
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Sun Haven scores 57/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1432860/sun-havenThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 19, price as of Sep 23.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.