
Infection Free Zone
Skip · Action · 2024 · Early Access
Steam Deck PlayableThe verdict
SKIP IT.
The value isn't there at $17.49.
- Length
- 8.7h
- Value
- $2.01/hr
- Reviews
- 81% positive
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Minimum on the Steam store: 16 GB of memory, NVIDIA GeForce GTX 680 / AMD Radeon HD 7970, 5 GB of storage. Windows only.
Choose any real region from the world. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement. Take charge of a group of survivors from your city. And when the night falls - Defend the zone from the infected!
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $17.49. That was April 2026. 28 discounts in the 2 years on record. They run about 20 percent off, roughly 5 weeks apart. Today's $17.49 at 30 percent off matches the lowest price in the record.
At full price it scores 41. The current cut is what makes it a 45.
On value it sits in the top 20 percent of its genre. It is pricier than 95 percent of its genre, and better reviewed than 81 percent. Among the games that feel like it, The Wandering Village ($29.99, scores 75) beats it on value, while it beats The Crust ($20.79, scores 34).
Of the 800 Steam-purchase reviews this site sampled, 17 come from buyers who refunded the game, sampled from reviews written September 2025 to August 2026. Inside the two-hour refund window, 62 percent of the 1,525 reviews written there were positive, against 81 percent overall, and those are 9 percent of everything written about it.
The drop-off
63% start to <1% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
806 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
I tried to like this game. Three separate times, in fact. And all three times, I ended up quitting around the 2-3 hour mark. On paper, this game has pretty much everything I want: base building, zombies, management, and even the ability to roleplay starting out from your own home. Well, sort of. They got the layout of my area wrong, but that's fine. The real problem is that there just isn't much of a cohesive story...
Yeah this game has some ways to go. Someone forgot to give swarms a cooldown, so you'll have 3-5 a day depending on how many people you have. Every save you have will eventually enter a death spiral where you're being attacked too much to get resources and starve. And zombies can phase through buildings and walls.
This may be my favorite game of all time. I love this, everything about it, its the perfect strategy game. Could only be made better if it came with dlc to be played during medieval time period.
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Infection Free Zone scores 45/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1465460/infection-free-zoneThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 2, price as of Sep 23.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.