
Yesterday
Fair · Narrative · 2012
The verdict
NO RUSH.
Fair at $4.99. Buy it if you want it.
- Length
- 4.3h
- Value
- $1.16/hr
- Reviews
- 83% positive
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Minimum on the Steam store: 1 GB of memory, 8 GB of storage. Windows only.
Yesterday is a thrilling and dark mystery from the masters of adventure, Pendulo Studios.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $0.74. That was September 2024. 88 discounts in the 14 years on record. They run about 75 percent off, roughly 6 weeks apart. Today it is at full price. The last sale was about 3 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.
Value puts it in the top 8 percent of the games it competes with. It is better reviewed than 77 percent of its genre. Among the games that feel like it, The Room Three ($5.99, scores 87) beats it on value, while it beats Sanitarium ($9.99, scores 59).
65 from critics against 83 percent from players, and the player number comes from people who own the game.
1 of the 301 Steam-purchase reviews sampled here comes from a buyer who refunded the game, sampled from reviews written March 2020 to September 2026.
What players say
Yesterday starts off a bit weird and disjointed, but once it gains momentum it becomes surprisingly engaging. The game delivers a few standout moments that echo the charm of Broken Sword, especially in its mix of dark humor and those exotic, cult-tinged locations that keep you curious. It's undeniably uneven, though. The pacing wobbles, and it never quite reaches the level of a classic or a genre-defining work...
Yesterday is a great and fun mystery game that I first played a long time ago on mobile not long after it was released. Would recommend to anyone who enjoys or is interested in the genre.
It gets realy boring after a while nothing is logical, it's looking for clues to move on with long raving chats to you .its made for the kiddie market
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: achievement curve (Steam global achievements).
Cite this score
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Yesterday scores 61/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/205840/yesterdayThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 6, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.