
RaceRoom Racing Experience
Skip · Strategy · 2013
Steam Deck PlayableThe verdict
SKIP IT.
The reviews do not carry it. What it costs you is time.
- Length
- 8.5h
- Price
- Free to play
- Reviews
- 76% positive
Minimum on the Steam store: 4 GB of memory, VRAM 512MB, 70 GB of storage. Windows only.
RaceRoom is free to download and built on true-to-life physics and Force Feedback. Drive DTM, FIA WTCC, WTCR and a huge library of cars and tracks—including the most up-to-date Nordschleife. Jump in, race instantly, and expand your garage with a massive selection of content.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
Value puts it in the top 25 percent of the games it competes with. It is better reviewed than 65 percent of its genre. Among the games that feel like it, Assetto Corsa Competizione ($9.99, scores 88) beats it on value, while it beats Dakar 18 ($2.99, scores 22).
It is still busy. 431 players were in it at once at the last check, across 81 days of tracking.
Players
431 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
No data upstream: critic score (Metacritic), achievement curve (Steam global achievements).
Cite this score
Embed the live badge, copy the line, or download the card.
RaceRoom Racing Experience scores 44/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/211500/raceroom-racing-experienceThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 1.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.