
Kinetic Void
Skip · Action · 2014
The verdict
SKIP IT.
The value isn't there at $9.99.
- Reviews
- 17% positive
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Minimum on the Steam store: 2 GB of memory, Nvidia 400 or equivilant, 2.5 GB of storage. Runs on Windows, macOS, Linux.
Kinetic Void is a 3D space adventure with a focus on customization and enjoyable space simulation. The shipyard allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a hull, a engine and a gun, or as complex as a player wants.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
- How long it takes to beat isn't in our data. We scored it as a typical Action game (about 6 hours) and docked the score for the missing length.
The value story
August 2014 is where it bottomed out, at $4.99. It has been discounted 38 times in the 13 years tracked here, typically at 75 percent off, with about 7 weeks between sales.
It is pricier than 74 percent of its genre, and less well reviewed than 99 percent. The games it most resembles do better on the same math. StarMade ($14.99, scores 15) and Space Engineers ($19.99, scores 79) both outscore it.
Inside the two-hour refund window, 12 percent of the 491 reviews written there were positive, against 17 percent overall, and those are 36 percent of everything written about it.
No data upstream: critic score (Metacritic), achievement curve (Steam global achievements).
Cite this score
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Kinetic Void scores 0/100 on the BANG Score (a skip). Length is estimated at 6 hours, not measured, so the score is docked. The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/227160/kinetic-voidThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 2, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.