
Fallen Enchantress: Legendary Heroes
Skip · RPG · 2013
Steam Deck UnsupportedThe verdict
SKIP IT.
The value isn't there at $24.99.
- Length
- 12.8h
- Value
- $1.95/hr
- Reviews
- 74% positive
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Minimum on the Steam store: 2 GB of memory, 5 GB of storage. Windows only.
Fallen Enchantress is 4X strategy game from the makers of Sins of a Solar Empire and Galactic Civilizations. Build a civilization in the magical world of Elemental. Recruit heroes, train armies, build cities, forge alliances and save the world in this rich world where it's never the same game twice.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $4.99. That was June 2025. It has been discounted 108 times in the 13 years tracked here, typically at 66 percent off, with about 6 weeks between sales. Today it is at full price. The last sale was about 2 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.
Against its own genre it lands in the top 30 percent on value. It is pricier than 93 percent of its genre. Among the games that feel like it, Age of Wonders 4 ($24.99, scores 58) beats it on value, while it beats Galactic Civilizations IV ($39.99, scores 25).
2 of the 405 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written March 2020 to July 2026.
Finishing takes 12.8 hours; clearing it takes 97, which is 7.6 times the campaign.
The drop-off
68% start to 2% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
33 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
it may be an older style game and have less over all detail work compared to modern games in the same category. however, it is still a very fun game where you can even create your own faction to have your own, self crafted, hero and units as you go from a drifter to a king or a fallen god to a renewed god depending on how you wish to detail the faction and character. in all, it is a retro game and if you like...
This is an incredibly underrated game. It's a Civilization style game with Heroes but the resource management is the MOST INTERESTING thing I've ever seen. In Civilization access to horses gives you infinite horses, in this you gain a horse resource that builds up to be used for cavalry units. This is extra important for heavy armor.
back in the day this was ok but as other say its not support so just like other old games they will most likely crash on window 10 and 11 try to evade this game its a civil like game pro magic civil gives more option on how it runs ie jump to each movable unit or not lets you just spam turn next can abuse the save fuction which you need to do anyway so less of a pro do to heavy really on rng cons do to the jumping...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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Fallen Enchantress: Legendary Heroes scores 41/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/228260/fallen-enchantress-legendary-heroesThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 6, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.