Daylight

Daylight

Skip · Roguelike · 2014

The verdict

SKIP IT.

The value isn't there at $4.99.

Length
2.1h
Value
$2.38/hr
Reviews
50% positive
Reviews or length hold it below the tiers even at a deep discount.
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Length
2.1h
typical playtime (HowLongToBeat)
Completionist
6.7h
100% (HowLongToBeat)
$/hr
$2.38
price ÷ typical playtime
Price
$4.99
as of Sep 24
Reviews
50%
1,578 reviews, as of Sep 6
Metacritic
51
critic score
Players
350K
owners (estimate)
Released
2014

Minimum on the Steam store: 4 GB of memory, DX11 with Feature Level 11, 5 GB of storage. Windows only.

You awake, trapped in an abandoned hospital. Your only source of light is your phone. You hit a dead-end and must turn around, but behind you lurks an eerie presence and strange noises... Experience Daylight, a procedurally generated psychological thriller for your PC.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
Engagement16% finish
How far players actually get (achievements), a top-end bonus
MonetizationNone
Checked: no in-game purchases or loot boxes. Nothing is docked
Holding it back
Reviews50% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones Scored as 51% after the small-sample adjustment
Reach350K+ players
How many own it and play it, the biggest driver for a game with no ending
For context
Value$2.38/hr
Price per hour of game. This genre scores on player counts instead
Length2.1 hours
Typical playtime on HowLongToBeat. Endless games score on players, so hours stay out of it
Refunds2 of 114 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

January 2016 is where it bottomed out, at $0.89. 11 discounts in the 13 years on record. They run about 50 percent off, roughly 18 weeks apart.

It is cheaper than 74 percent of its genre, and less well reviewed than 98 percent. On the same math Slender: The Arrival ($19.99, scores 52) and Passing Pineview Forest (free, scores 17) are the better buys, and they are the games it most resembles.

Inside the two-hour refund window, 42 percent of the 509 reviews written there were positive, against 50 percent overall, and those are 49 percent of everything written about it.

HowLongToBeat players log 2.1 hours as a typical playtime, and completionists log 7, 3.2 times as much.

The drop-off

41% start to 16% finish
050100rarestfirst achievement

A normal fall-off for a game this long. Steam global achievements

What players say

I'm probably one of five people who actually remember this game beyond it somehow being the first game made in Unreal Engine 4. It sucks. The gameplay is linear and boring, the monsters aren't scary and you will only die if you let yourself, there's barely any audio, the story makes no sense and the ending is forgettable. I beat it in under an hour. It's shocking this game was published by Atlas and it's solely...
VedrisNot recommendedafter 1.6hDec 2025Read on Steam
Idk what to say about this game ambience is ok but pattern is repetitive few levels doing same thing and it is very short few bugs also here and there maybe on sale like some warmup game sure but anything beyond and if you expect good horror out of this no i give it negative review because i expected more out of it and one last thing if you want a good story then this is def not it
DishihtaNNot recommendedafter 1.8hAug 2025Read on Steam
At the end, the Daylight was the friends we made along the way. IGN 9,9/10. It's glorious
NowerLNRecommendedafter 2.3hOct 2024Read on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

Cite this score

Embed the live badge, copy the line, or download the card.

BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Daylight scores 2/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/230840/daylight
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<a href="https://steambangers.com/game/230840/daylight"><img src="https://steambangers.com/api/badge/230840" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/230840)](https://steambangers.com/game/230840/daylight)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 6, price as of Sep 24.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.

Critics vs players-1
Critics
51
Players
50
Critics and players agree on this one.
Metacritic critics · 1,578 Steam player reviews

Tags

Details

DeveloperZombie Studios
PublisherZombie Studios
GenreRoguelike
Released2014
Achievements16