
Final Exam
Fair · Multiplayer · 2013
Steam Deck PlayableThe verdict
NO RUSH.
Fair at $4.99. Buy it if you want it.
- Length
- 4.9h
- Value
- $1.02/hr
- Reviews
- 84% positive
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Minimum on the Steam store: 2 GB of memory, 2 GB of storage. Windows only.
Jump into the frenzied action and the whacky humor of a pure 2.5D side-scroller! While they were going to their old high school for what was supposed to be the party of their life, four long-time friends end up in a ghost town full of monstrous creatures.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $0.74. That was September 2024. It has been discounted 94 times in the 13 years tracked here, typically at 80 percent off, with about 6 weeks between sales. Today it is at full price. The last sale was about 3 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.
Value puts it in the top 7 percent of the games it competes with. It is cheaper than 61 percent of its genre, and better reviewed than 89 percent. Among the games that feel like it, Full Metal Furies ($19.99, scores 73) beats it on value, while it beats Sacred Citadel ($9.99, scores 17).
66 from critics against 84 percent from players, and the player number comes from people who own the game.
2 of the 299 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written April 2020 to August 2026. Inside the two-hour refund window, 74 percent of the 196 reviews written there were positive, against 84 percent overall, and those are 23 percent of everything written about it.
HowLongToBeat players log 4.9 hours as a typical playtime, and completionists log 11, 2.3 times as much.
The drop-off
63% start to 2% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
2 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
I've tried it multiple times due to coop promises and "very positive" rating. However, it's quite boring and hollow. In the beginning there are more platforming sections than actual "monster bashing", and given it ain't a platformer, it's a hold-forward-fest of scrolling through dull backgrounds. Just doesn't click.
Really repetitive and boring and the combat just feels bad. Didn't want to waste more time on this one. I was hoping I would like this. With friends it's probably fun.
Feels nostalgic. Actually 1st time me playing this but the nostalgic feels embrace me hard. Maybe that is a dealbreaker for some people, the "already played this" old game feel made them feel like they did. I love it when a game don't try hard to be a masterpiece, just right on their lane & stay focus. If I got a thing to complain is the hype from the cutscene don't immerse with the gameplay. It feels like the...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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Final Exam scores 61/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/233190/final-examThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 6, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.