
Death Must Die
Fair · Roguelike · 2023 · Early Access
Steam Deck PlayableThe verdict
NO RUSH.
Fair at $6.99. Buy it if you want it.
- Length
- 5.9h
- Value
- $1.18/hr
- Reviews
- 90% positive
Recent reviews trending down: 59% over the last 30 days against 90% all-time.
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Minimum on the Steam store: 4 GB of memory, DirectX 10 capable GPU, 3 GB of storage. Runs on Windows, macOS.
Descend the nether in search of Death himself! Choose from God-given powers to slay his hordes of minions. Unlock new heroes, collect powerful items and create game-breaking synergies in this roguelite hack and slash survivors game.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
June 2024 is where it bottomed out, at $5.59. 14 discounts in the 3 years on record. They run about 10 percent off, roughly 10 weeks apart. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 10 weeks.
On value it sits in the top 24 percent of its genre. It is cheaper than 68 percent of its genre, and better reviewed than 81 percent. Among the games that feel like it, Halls of Torment ($6.66, scores 87) beats it on value, while it beats Hero Siege ($7.99, scores 19).
Players rate it 90 percent positive over its lifetime, but the last 30 days run 59 percent. Something recent has soured the room. 2 of the 399 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written March 2026 to August 2026. Inside the two-hour refund window, 81 percent of the 1,547 reviews written there were positive, against 90 percent overall, and those are 7 percent of everything written about it.
HowLongToBeat players log 5.9 hours as a typical playtime, and completionists log 45, 7.7 times as much.
The drop-off
82% start to 2% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
499 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
I haven't played many games like this one, my only comparable one being Halls Of Torment, but I really like the progression in this one. Death Must Die gives me the satisfaction of a lvl 85 Diablo 2 character in about 20 mins, which is perfect for my limited gaming time as a parent. It also scratch that huge loot itch because of its fantastic gear system. It's simple and straightforward enough for me to build my own...
Yes, it's early access, but there is a ton of content here. Reminds me a lot of Halls Of Torment, which is another great among the Survivor-likes.
Me keep review short. Game is fun until it is not / 10 Every run is not really randomise, and very same. Some achievement is ♥♥♥♥ and boring. Me cried and piss a bit. equipment with survivor game style ok ok 10 hour: Cool 30 hour: ok 45 hour: mmm 50 hour: aaahhh 60 hour: .
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Death Must Die scores 67/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/2334730/death-must-dieThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 2, price as of Sep 23.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.