
Hero Siege
Skip · Roguelike · 2014
Steam Deck PlayableThe verdict
SKIP IT.
The value isn't there at $7.99.
- Length
- 10h
- Value
- $0.80/hr
- Reviews
- 67% positive
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Minimum on the Steam store: 8 GB of memory, GeForce 8 Series 2 GB+, 4 GB of storage. Runs on Windows, Linux.
Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a player driven economy.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $0.59. That was February 2016. It has been discounted 117 times in the 13 years tracked here, typically at 80 percent off, with about 5 weeks between sales. Today it is at full price. The last sale was about 4 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks.
It is cheaper than 63 percent of its genre, and less well reviewed than 86 percent. Among the games that feel like it, Heroes of Hammerwatch ($14.99, scores 70) beats it on value, while it beats Blightbound ($19.99, scores 13).
13 of the 799 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written April 2026 to September 2026. Inside the two-hour refund window, 46 percent of the 3,667 reviews written there were positive, against 67 percent overall, and those are 10 percent of everything written about it. It sells extras on top of the sticker price (unlock); the score docks it lightly for that.
HowLongToBeat players log 10 hours as a typical playtime, and completionists log 108, 11 times as much.
The drop-off
83% start to 1% finishMost players never reach the end. On a 10-hour game, that's a lot you pay for and may never use. Steam global achievements
Players
369 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Bought the game, played it a lot, and honestly had a lot of fun with it. The game itself is actually really enjoyable. Then, after not even a week, my account was suddenly banned. I did absolutely nothing wrong and I still have no idea what I was supposedly banned for. I created a support ticket asking for an explanation, but never received any response, in my opinion the way the company handles its players is...
This game was awesome. I spent a lot of time griding, meeting friends and enjoying upgrading the caracter almost every season since 2021. However, I will stop supporting PAS from now (specially Elias). I can not understand how, after so many years that the PAS team spent developing the game, with all their experience, with all their posts on social media like X (Twitter) about indie game development success and they...
I really want to love this game, but I can't due to the crazy unstable servers. (US Based) and it seems they just don't care so I give up... Top of the line computer and amazing internet, but the only time this game lets me play it without constant crashes is when I usually can't play. Once more than 300-500 concurrent people start playing the servers go to crap! This company would make so much more money and have...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Hero Siege scores 19/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/269210/hero-siegeThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 13, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.