
Heroes of Hammerwatch
Worth it · Roguelike · 2018
Steam Deck PlayableThe verdict
BUY IT.
Worth it at $14.99.
- Length
- 20h
- Value
- $0.75/hr
- Reviews
- 87% positive
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Minimum on the Steam store: 2 GB of memory, OpenGL 3.2+ / DirectX 11+, 502 MB of storage. Runs on Windows, Linux.
Heroes of Hammerwatch is a rogue-lite action-adventure. Explore and battle your way through procedurally generated levels on your own or with up to 3 friends.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
The lowest price on record is $2.99, set in November 2024. Its cuts run 60 percent off as a rule. There have been 44 in the 9 years tracked, about 8 weeks apart. Today it is at full price. The last sale was about 4 weeks ago, and on this game's rhythm the next one tends to arrive within 8 weeks.
On value it sits in the top 22 percent of its genre. It is pricier than 67 percent of its genre, and better reviewed than 75 percent. Among the games that feel like it, Children of Morta ($21.99, scores 73) beats it on value, while it beats Never Split the Party (free, scores 44).
This site sampled 800 of its Steam-purchase reviews; 10 were written by buyers who refunded it, sampled from reviews written January 2021 to September 2026. Inside the two-hour refund window, 42 percent of the 439 reviews written there were positive, against 87 percent overall, and those are 6 percent of everything written about it.
HowLongToBeat players log 20 hours as a typical playtime, and completionists log 93, 4.6 times as much.
The drop-off
77% start to <1% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
50 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Very fun Rogue-like dungeon crawler. But with ONE massive caveat: The grind for money and materials is undoable for time purposes unless you exploit the gambling system using a trick of starting and stopping the game. Without that trick, you'd spend 85% of your time grinding money and materials to buy buffs and items for the other 15% where you'd actually play. With that exploit, the game is incredible. Without it...
Fun game gets a little to grindy on ACT 5 onwards (total of 6 Acts). Progression felt nice up to that point.
Ehh, not really for me. Maaaybe better with friends. But the small corridor's and tons of ranged and trying to track each of their shots is just annoying. Not to mention running the same dungeon over and over for a small boost to your character. Maybe I need more time in the game but not finding the joy in it.
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Heroes of Hammerwatch scores 70/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/677120/heroes-of-hammerwatchThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 17, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.