
Streets of Rogue
BANGER · Roguelike · 2019
Steam Deck PlayableThe verdict
BUY IT.
A BANGER at $19.99.
- Length
- 10.5h
- Value
- $1.90/hr
- Reviews
- 96% positive
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Minimum on the Steam store: 4 GB of memory, DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities, 317 MB of storage. Runs on Windows, macOS, Linux.
Fight, sneak, and hack your way through randomly generated cities. It's like Nuclear Throne meets Deus Ex, mixed with the anarchy of GTA. Rogue-lite meets immersive sim, and goes completely insane.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
The lowest price on record is $3.99, set in July 2023. 84 discounts in the 10 years on record. They run about 75 percent off, roughly 5 weeks apart. Today it is at full price. The last sale was this month, and on this game's rhythm the next one tends to arrive within 5 weeks.
On value it sits in the top 2 percent of its genre. It is pricier than 85 percent of its genre, and better reviewed than 97 percent. Among the games closest to it, Vagante ($14.99, scores 73) and Never Split the Party (free, scores 44) both come in lower.
This site sampled 732 of its Steam-purchase reviews; 14 were written by buyers who refunded it, sampled from reviews written April 2020 to September 2026. That is fewer refunded reviewers than 7 in 10 paid games this site has sampled to the same depth, and among the 355 games in its genre sampled this deeply, 275 have a larger share. Inside the two-hour refund window, 74 percent of the 863 reviews written there were positive, against 96 percent overall, and those are 5 percent of everything written about it.
HowLongToBeat players log 10.5 hours as a typical playtime, and completionists log 46, 4.3 times as much.
The drop-off
82% start to 4% finishMost players never reach the end. On a 10.5-hour game, that's a lot you pay for and may never use. Steam global achievements
Players
317 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
The game genuinely gets to a point where its addicting it might be the best game ive ever played in terms of gameplay. perfect game 10/10 gameplay 7/10 story its basic but good 10/10 combat 10/10 mods
It's such a fun experience. I am usually intimidated by games where you've essentially free will to choose any method to complete a task, but it's actually really fun and engaging about it. On top of that, it also has modifiers to either make the game more of a challenge, or easier, if desired so. It is completely optional and it doesn't lock you out of any achievements, but it's an excellent option to have...
id love this game forever if it had an in-game sprite editor or way to create custom sprites
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Streets of Rogue scores 90/100 on the BANG Score (a BANGER). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/512900/streets-of-rogueThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 14, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.