
Teleglitch: Die More Edition
Fair · Roguelike · 2013
Steam Deck PlayableThe verdict
NO RUSH.
Fair at $12.99. Buy it if you want it.
- Length
- 5.4h
- Value
- $2.41/hr
- Reviews
- 85% positive
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Minimum on the Steam store: 1 GB of memory, Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB), 102 MB of storage. Runs on Windows, macOS, Linux.
In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
The lowest price on record is $2.59, set in October 2015. 107 discounts in the 13 years on record. They run about 75 percent off, roughly 5 weeks apart. Today it is at full price. The last sale was about 6 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks.
Value puts it in the top 28 percent of the games it competes with. It is pricier than 60 percent of its genre, and better reviewed than 67 percent. Among the games that feel like it, Nuclear Throne ($11.99, scores 88) beats it on value, while it beats MOTHERGUNSHIP ($6.24, scores 40).
1 of the 226 Steam-purchase reviews sampled here comes from a buyer who refunded the game, sampled from reviews written March 2020 to September 2026. Inside the two-hour refund window, 74 percent of the 226 reviews written there were positive, against 85 percent overall, and those are 22 percent of everything written about it.
HowLongToBeat players log 5.4 hours as a typical playtime, and completionists log 18, 3.3 times as much.
The drop-off
41% start to 2% finishMost players never reach the end. On a 5.4-hour game, that's a lot you pay for and may never use. Steam global achievements
Players
2 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Honestly, a LOT of fun for a simple looking, top down game. The gampelay loop is fun, and as you learn the enemies patterns, weapon attacks and your own character's limitations you progress further and further. A great little gem to pick up and play, worth it during a sale or otherwise. You will come to love the art style over time.
Really fun, and I've only gotten half way so far. Its really punishing tho, and when you mess up, you usually aren't punished until a while later.
The GFX here is not the selling point at first - but that can change quickly and that you will love it. This game is intense, its thrilling and you will die alot by enemies or your own doing - be it to blow yourself up, run into the abyss, carelessly running into new rooms and getting swarmed and ripped to pieces ... or just simple shot. You will only need 5-10 minutes to know if you love or hate this game... I own...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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Teleglitch: Die More Edition scores 64/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/234390/teleglitch-die-more-editionThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 23, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.