
Train Simulator Classic
Skip · Strategy · 2015
Steam Deck PlayableThe verdict
SKIP IT.
The value isn't there at $29.99.
- Length
- 12.6h
- Value
- $2.38/hr
- Reviews
- 72% positive
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Minimum on the Steam store: 4 GB of memory, 40 GB of storage. Windows only.
The ultimate railway hobby for more than 15 years! From historic steam locomotives to modern high-speed and heavy freight trains, and routes around the world, Train Simulator Classic is the simulation made by railfans for railfans.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
The lowest price on record is $5.99, set in June 2015. 74 discounts in the 14 years on record. They run about 50 percent off, roughly 5 weeks apart. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks.
It is pricier than 97 percent of its genre, and less well reviewed than 60 percent. Among the games that feel like it, Train Sim World® 4 ($29.99, scores 56) beats it on value, while it beats The Bus ($39.99, scores 23).
Steam's global achievement data says under 1 percent of players ever finish it. On a 12.6-hour game, that is a lot of paid-for hours most people never see. Of the 800 Steam-purchase reviews this site sampled, 18 come from buyers who refunded the game, sampled from reviews written August 2023 to August 2026. That is more refunded reviewers than 7 in 10 paid games this site has sampled to the same depth, and among the 2,864 games in its genre sampled this deeply, 828 have a larger share. Inside the two-hour refund window, 37 percent of the 1,546 reviews written there were positive, against 72 percent overall, and those are 8 percent of everything written about it.
It came out 11 years ago and 503 were still playing it at the last check.
The drop-off
22% start to <1% finishMost players never reach the end. On a 12.6-hour game, that's a lot you pay for and may never use. Steam global achievements
Players
503 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
I'm just sick of this buggy game crashing constantly. It's a complete lottery as to whether anything will reliably load or play correctly. I'm done spending any more money on it.
its a shame this game has so much potential. But just can't get it to look great on my pc. I am gutted place make a train sim classic two we are in 2026 not your grandads year off 1976. Its not worth the price of £29.99 I am sad its a sad day ;)
Been playing for years - my grandpa bought me this game when I was 9 at a walmart,,, Now I'm 22, in college at a great school, and looking to start a career on the railroad. Great game, to say the least...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Train Simulator Classic scores 25/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/24010/train-simulator-classicThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 3, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.