Dungeon of the ENDLESS™

Dungeon of the ENDLESS™

Fair · Roguelike · 2014

Steam Deck Playable

The verdict

NO RUSH.

Fair at $2.99. Buy it if you want it.

Length
7.7h
Value
$0.39/hr
Reviews
85% positive
Reviews or length hold it below the tiers even at a deep discount.
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Length
7.7h
typical playtime (HowLongToBeat)
Completionist
110.4h
100% (HowLongToBeat)
$/hr
$0.39
price ÷ typical playtime
Price
$2.99
as of Sep 24
Reviews
85%
14,051 reviews, as of Sep 13
Players
1.5M
owners (estimate)
Released
2014

Minimum on the Steam store: 2 GB of memory, NVIDIA GeForce 8600 GT or equivalent, 696 MB of storage. Runs on Windows, macOS.

Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out...
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
Replayability~46h to replay
Co-op and replay time. The value score counts hours well past the 7.7h typical playtime
Reach1.5M+ players
How many own it and play it, the biggest driver for a game with no ending
MonetizationNone
No in-game purchases. Paid DLC exists and is not docked
Holding it back
Reviews85% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
For context
Value$0.39/hr
Price per hour of game. This genre scores on player counts instead That is today's sale price. Normally $1.56/hr
Length7.7 hours
Typical playtime on HowLongToBeat. Endless games score on players, so hours stay out of it
Refunds6 of 748 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

September 2021 is where it bottomed out, at $1.79. Its cuts run 75 percent off as a rule. There have been 77 in the 13 years tracked, about 7 weeks apart. Today's $2.99 at 75 percent off still sits 67 percent above the floor, so a deeper cut exists in its history.

On value it sits in the top 26 percent of its genre. It is better reviewed than 69 percent of its genre. Among the games that feel like it, Into the Breach ($14.99, scores 86) beats it on value, while it beats Infectonator: Survivors ($0.99, scores 17).

Of the 748 Steam-purchase reviews this site sampled, 6 come from buyers who refunded the game, sampled from reviews written March 2020 to September 2026. Inside the two-hour refund window, 56 percent of the 902 reviews written there were positive, against 85 percent overall, and those are 10 percent of everything written about it.

HowLongToBeat players log 7.7 hours as a typical playtime, and completionists log 110, 14 times as much.

The drop-off

33% start to 1% rarest
050100rarestfirst achievement

No achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements

Players

61 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

What players say

A dated game, but still fun. I don't think it's worth it at full price anymore. On sale, it's definitely worth it. Rogue-lite, little grinding, lots of randomness. Easy mode is the normal one, too easy is the simple one. As we all know, naming things is difficult. Graphics-wise, it's a genre you either love or hate. Personally, I love it, as well as the audio and mood. If you're looking for a game to complete until...
skypjackRecommendedafter 32h1 found this helpfulRead on Steam
Hard and fun. Don't get discouraged by the difficulties, I feel like they are almost a a joke of sorts. There are two difficulties, "Too Easy" and "Easy", which feel like "Normal" and "Hard". I just won my first run after having owned the game for 11 years, and finally deciding to go for "Too Easy" :)
ZecRecommendedafter 21hJul 2026Read on Steam
The game have everything to be awesome, but have two major problems: 1-difficulty scaling: The game is easy, until it isn't. You start gathering resources and building defences holding just fine. So you decide to open one last door, suddenly appears an impossible to defeat wave. So you wasted hours of gameplay just to learn the game (with no progression), wich I'm okay with it, I have played hard games before, but I...
scoutNot recommendedafter 29hJul 2026Read on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

No data upstream: critic score (Metacritic).

Cite this score

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BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Dungeon of the ENDLESS™ scores 66/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/249050/dungeon-of-the-endless
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<a href="https://steambangers.com/game/249050/dungeon-of-the-endless"><img src="https://steambangers.com/api/badge/249050" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/249050)](https://steambangers.com/game/249050/dungeon-of-the-endless)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 13, price as of Sep 24.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.

Tags

Details

DeveloperAMPLITUDE Studios
PublisherAMPLITUDE Studios
GenreRoguelike
Released2014
Achievements33