
FORCED: Slightly Better Edition
Skip · Multiplayer · 2013
Steam Deck PlayableThe verdict
SKIP IT.
The value isn't there at $14.99.
- Length
- 8h
- Value
- $1.87/hr
- Reviews
- 74% positive
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Minimum on the Steam store: 2 GB of memory, DirectX 9.0c-compatible, SM 3.0-compatible, 5 GB of storage. Runs on Windows, macOS, Linux.
FORCED is a challenging 1-4-player game with co-op at its heart! A mix of tactical arcade action, RPG elements and puzzles will forge you and your friends together. As slaves in the toughest gladiator school of them all, you will face a plethora of unique trials - designed to be your death!
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
The lowest price on record is $1.49, set in April 2024. 68 discounts in the 13 years on record. They run about 75 percent off, roughly 7 weeks apart. Today it is at full price. The last sale was about 27 weeks ago, and on this game's rhythm the next one tends to arrive within 7 weeks.
Value puts it in the top 29 percent of the games it competes with. It is pricier than 83 percent of its genre, and better reviewed than 64 percent. The games it most resembles do better on the same math. Full Metal Furies ($19.99, scores 73) and Vagante ($14.99, scores 73) both outscore it.
Inside the two-hour refund window, 48 percent of the 495 reviews written there were positive, against 74 percent overall, and those are 28 percent of everything written about it.
HowLongToBeat players log 8 hours as a typical playtime, and completionists log 18, 2.3 times as much.
The drop-off
55% start to 1% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
1 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
A great classic game that provides amazing challenges for you and your friends together. Each level is its own area you need to clear that has additional challenges you can meet for more "Crystals" that are used to unlock more skills. This game is an amazing Co-op game with buddies and the depths of the challenges adds to much additional play time to try and get everything.
There are some good components to this game, but so many more that are terrible. It has fun co-op mechanics and puzzles that require teamwork and coordination, which is fun. However, the game is riddles with insanely frustrating mechanics. Enemies that chain CC you, preventing you from playing the game as you'll often die and have to wait for a respawn anyway. Challenges can be fun, but the way they're implemented...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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FORCED: Slightly Better Edition scores 36/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/249990/forced-slightly-better-editionThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 20, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.