
UnderRail
Worth it · RPG · 2015
Steam Deck PlayableThe verdict
BUY IT.
Worth it at $14.99.
- Length
- 58.6h
- Value
- $0.26/hr
- Reviews
- 86% positive
Watch this gameOne email when it is worth buying. Your call on what that means.
Get one email when UnderRail is worth buying.
One email per game. Unsubscribe in a click.
Minimum on the Steam store: 2 GB of memory, GPU that supports shader model 2.0, 6 GB of storage. Windows only.
UnderRail is an old-school turn-based isometric role-playing game that features a large open post-apocalyptic world, deep and challenging combat and an intricate storyline.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
March 2026 is where it bottomed out, at $3.74. 49 discounts in the 13 years on record. They run about 50 percent off, roughly 12 weeks apart. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 12 weeks.
Value puts it in the top 3 percent of the games it competes with. It is pricier than 77 percent of its genre, and better reviewed than 88 percent. It outscores the games it most resembles, including Wasteland 2: Director's Cut ($29.99, scores 65) and ATOM RPG: Post-apocalyptic indie game ($14.99, scores 48).
72 from critics against 86 percent from players, and the player number comes from people who own the game.
Of the 799 Steam-purchase reviews this site sampled, 6 come from buyers who refunded the game, sampled from reviews written February 2021 to September 2026. Inside the two-hour refund window, 66 percent of the 297 reviews written there were positive, against 86 percent overall, and those are 5 percent of everything written about it.
The main story runs 58.6 hours. Doing everything runs 130, 2.2 times as long.
The drop-off
66% start to 2% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
135 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Underrail is easily one of the best RPGs on Steam. The sheer amount of content in this game is insane. I have reached the end of the game several times, and I still haven't seen all of its quests. There are literally hundreds of them. There is an absurd amount of content here, and it is one of the game's greatest strengths. There are also dozens of viable builds. I've reached the end of the game with everything from...
Underrail is one of the biggest surprises I've played in years. As someone who generally prefers action RPGs, I fully expected to bounce off a turn-based CRPG. Instead, it became one of my favorite RPG experiences. It took me an embarrassingly long time to realize how some core mechanics actually worked, yet somehow the game remained compelling for nearly 240 hours. Much of that is due to Oddity XP, which may be one...
Excellent, just great, a fabulous game. I wish there were a dozen more games like this one.
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
Embed the live badge, copy the line, or download the card.
UnderRail scores 72/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/250520/underrailThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 20, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.