SUGURI

SUGURI

Fair · Shooter · 2014

The verdict

NO RUSH.

Fair at $5.99. Buy it if you want it.

Length
1.8h
Value
$3.33/hr
Reviews
83% positive
Reviews or length hold it below the tiers even at a deep discount.
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Length
1.8h
main story (HowLongToBeat)
$/hr
$3.33
price ÷ main-story length
Price
$5.99
as of Sep 24
Reviews
83%
225 reviews, as of Aug 2
Players
35K
owners (estimate)
Released
2014

Minimum on the Steam store: 256 MB of memory, DirectX 9-level Graphics Card, 502 MB of storage. Windows only.

Experience the rush of battle with the fan acclaimed Bullet-Hell shooter "SUGURI". You're equipped with an automatic lock-on targeting system and a unique arsenal of hyper weapons, power shields, and more. Sure, she may look cute, but when it's time to fight, it's all business.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
Engagement2% finish
How far players actually get (achievements), a top-end bonus
MonetizationNone
Checked: no in-game purchases or loot boxes. Nothing is docked
Holding it back
Value$3.33/hr
Price per hour of game. It moves the score inside the ceiling reviews set
Reviews83% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones Scored as 81% after the small-sample adjustment
For context
Length1.8 hours
How much game you get. Hours feed the value per dollar
Reach35K+ players
How many own it, a popularity + confidence signal
Refunds0 of 66 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

The lowest price on record is $1.79, set in December 2024. 37 discounts in the 12 years on record. They run about 50 percent off, roughly 18 weeks apart. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 18 weeks.

On value it sits in the top 32 percent of its genre. It is cheaper than 69 percent of its genre, and better reviewed than 60 percent. Among the games that feel like it, Princess Remedy in a World of Hurt (free, scores 90) beats it on value, while it beats Blazing Chrome ($16.99, scores 47).

Steam's global achievement data says about 2 percent of players ever finish it. On a 1.8-hour game, that is a lot of paid-for hours most people never see.

The drop-off

13% start to 2% finish
050100rarestfirst achievement

Most players never reach the end. On a 1.8-hour game, that's a lot you pay for and may never use. Steam global achievements

No data upstream: critic score (Metacritic).

Cite this score

Embed the live badge, copy the line, or download the card.

BANG Score badge

The live badge. It shows the current score wherever it is embedded.

SUGURI scores 54/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/262240/suguri
Embed the live badge

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<a href="https://steambangers.com/game/262240/suguri"><img src="https://steambangers.com/api/badge/262240" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/262240)](https://steambangers.com/game/262240/suguri)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 2, price as of Sep 24.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.

Tags

Details

DeveloperOrange_Juice
PublisherRockin' Android
GenreShooter
Released2014
Achievements14