
99 Levels To Hell
Skip · Roguelike · 2014
The verdict
SKIP IT.
The value isn't there at $4.99.
- Length
- 8.8h
- Value
- $0.57/hr
- Reviews
- 60% positive
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Minimum on the Steam store: 4 GB of memory, Intel HD Graphics Family, 1.1 GB of storage. Runs on Windows, macOS, Linux.
99 Levels to Hell is a platform shooter with lots of guns, upgrades, magic, traps and monsters to kill. 99 Levels to Hell is a rogue-like, which means surviving is key and every time you play you get a new set of levels to play. When you complete 10 levels, the 10th being a boss-fight you unlock a door to the next dungeon.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $0.49. That was October 2015. It has been discounted 48 times in the 13 years tracked here, typically at 75 percent off, with about 5 weeks between sales.
It is cheaper than 74 percent of its genre, and less well reviewed than 94 percent. Among the games that feel like it, Rogue Legacy ($14.99, scores 79) beats it on value, while it beats Endorlight ($0.99, scores 7).
Inside the two-hour refund window, 48 percent of the 166 reviews written there were positive, against 60 percent overall, and those are 49 percent of everything written about it.
HowLongToBeat players log 8.8 hours as a typical playtime, and completionists log 22, 2.5 times as much.
The drop-off
55% start to 5% finishMost players never reach the end. On an 8.8-hour game, that's a lot you pay for and may never use. Steam global achievements
What players say
Gets repetitive fast. The early charm wears off quickly, leaving a run that feels more like a slog than a roguelike.
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
Embed the live badge, copy the line, or download the card.
99 Levels To Hell scores 9/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/264280/99-levels-to-hellThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 20, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.