
One Way Heroics
Worth it · Roguelike · 2014
Steam Deck PlayableThe verdict
BUY IT.
Worth it at $3.49.
- Length
- 2.2h
- Value
- $1.59/hr
- Reviews
- 94% positive
Watch this gameOne email when it is worth buying. Your call on what that means.
Get one email when One Way Heroics is worth buying.
One email per game. Unsubscribe in a click.
Minimum on the Steam store: 256 MB of memory, 800x600 resolution or higher, 297 MB of storage. Windows only.
Across all dimensions, the only constant is Darkness! A procedurally generated RPG-roguelike journey across the multiverse! In One Way Heroics, you take on the role of an intrepid adventurer who must travel across the land and face the Demon Lord before a mysterious darkness engulfs everything.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
June 2015 is where it bottomed out, at $0.69. 116 discounts in the 13 years on record. They run about 70 percent off, roughly 5 weeks apart. Today it is at full price. The last sale was about 2 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks.
Value puts it in the top 8 percent of the games it competes with. It is cheaper than 90 percent of its genre, and better reviewed than 90 percent. Among the games closest to it, Elin ($19.99, scores 78) and Desktop Dungeons ($14.99, scores 59) both come in lower.
This site sampled 352 of its Steam-purchase reviews; 2 were written by buyers who refunded it, sampled from reviews written August 2020 to September 2026. Inside the two-hour refund window, 75 percent of the 526 reviews written there were positive, against 94 percent overall, and those are 15 percent of everything written about it.
HowLongToBeat players log 2.2 hours as a typical playtime, and completionists log 35, 16 times as much.
The drop-off
69% start to 8% finishMost players never reach the end. On a 2.2-hour game, that's a lot you pay for and may never use. Steam global achievements
Players
13 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
One of my all time favorite games, and probably the best game for the price. Takes a little to get a hang of the systems, but it's so worth it. Runs are easy enough to jump in, but I found just enough complexity to really get invested in my characters and their story that was told through the run. Might be too simple for others to extract the level of emergent story telling I did from it, but I highly recommend...
Oh wow this game is over 10 years old now? I can't believe it took me this long to try it out. It's still very good, though. BONUS: It also works with my 8BitDo micro bluetooth controller!
An astonishingly deep game, considering it's dirt cheap. It's impressive how much you can learn about the world(s) and characters in spite of the rather small amount of dialogue. In fact, you'll probably get more out of the endings and epilogues than in regular play. The gameplay itself is solid, too. It's formatted like a dungeon crawler with a ratcheting screen, though you won't spend much time in actual dungeons...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
Embed the live badge, copy the line, or download the card.
One Way Heroics scores 84/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/266210/one-way-heroicsThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 17, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.