

Developed by Shinji Mikami -- creator of the seminal Resident Evil series -- and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension.
Each input wears a grade, S to D, read from the buyer's side. The color is the direction: green raises the score, red lowers it, grey sits neutral. ▼ marks a dock, ? a missing input. The exact weights stay secret. These are the inputs and the direction each pushes.
Most players never reach the end. On a 15.3-hour game, that's a lot you pay for and may never use. Steam global achievements
Get one email when The Evil Within is worth buying.
One email per game. Unsubscribe in a click. No spam.
Worth it · Shooter · 2014
Steam Deck VerifiedBUY IT.
Yes, worth it at $4.99.
about 15.3h$4.99 (~)
Better value than 84% of Shooter games
The verdict is built to be quoted. Copy the line, or embed the live badge.
The Evil Within scores 70/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steamBANGERS.com/game/268050/the-evil-withinThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It rates value, not taste. Whether it is for you is on you. How the score is computed → Data · updated 7h ago.
Low $4.99High $19.99Now $4.9975% off high
Price line + bands by tier:Worth itFairPrice history via IsThereAnyDeal.
Peak 211Low 211Latest 211
Daily peak concurrent players.Player counts via SteamSpy.
The lowest price on record is $2.99, set in February 2021. It has been discounted 76 times in the 12 years tracked here, typically at 75 percent off, with about 6 weeks between sales.
On value it sits in the top 16 percent of its genre. Among the games that feel like it, The Evil Within 2 ($7.99, scores 86) beats it on value, while it beats Ghostwire: Tokyo ($5.99, scores 64).
Steam's global achievement data says about 2 percent of players ever finish it. On a 15.3-hour game, that is a lot of paid-for hours most people never see.